Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id BASEDRAW_DATA_WDISPLAYACTIVE in Dbasedraw

Note that this is not the actual code from the Dbasedraw file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Dbasedraw.res)


LONG  BASEDRAW_DATA_WDISPLAYACTIVE
{
ANIM  OFF;                          
    CYCLE 
    {         BASEDRAW_WDISPLAY_WIREFRAME; 
        BASEDRAW_WDISPLAY_ISOPARMS; 
        BASEDRAW_WDISPLAY_BOX; 
        BASEDRAW_WDISPLAY_SKELETON; 
    }
}
            

Header File Code (Dbasedraw.h)

#ifndef DBASEDRAW_H__
#define DBASEDRAW_H__
enum
{
  BASEDRAW_DATA_WDISPLAYACTIVE = 1000,  //First ID should start at 1000
    BASEDRAW_WDISPLAY_WIREFRAME = 1,
    BASEDRAW_WDISPLAY_ISOPARMS = 2,
    BASEDRAW_WDISPLAY_BOX = 3,
    BASEDRAW_WDISPLAY_SKELETON = 4,
};
#endif	// DBASEDRAW_H__

String File Code (Dbasedraw.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  BASEDRAW_DATA_WDISPLAYACTIVE    "ActiveObject(Wire)";
    BASEDRAW_WDISPLAY_WIREFRAME    "Wireframe";
    BASEDRAW_WDISPLAY_ISOPARMS    "Isoparms";
    BASEDRAW_WDISPLAY_BOX    "Box";
    BASEDRAW_WDISPLAY_SKELETON    "Skeleton";
}