Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id GV_COLLISION_TYPE in GVcollision

Note that this is not the actual code from the GVcollision file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (GVcollision.res)


LONG  GV_COLLISION_TYPE
{
                        
    CYCLE 
    {         GV_COLLISION_OPERATOR_TYPE_CUBE; 
        GV_COLLISION_OPERATOR_TYPE_SPHERE; 
        GV_COLLISION_OPERATOR_TYPE_POLYGON; 
        GV_COLLISION_OPERATOR_TYPE_DISTANCE; 
        GV_COLLISION_OPERATOR_TYPE_TOLERANCE; 
    }
}
            

Header File Code (GVcollision.h)

#ifndef GVCOLLISION_H__
#define GVCOLLISION_H__
enum
{
  GV_COLLISION_TYPE = 1000,  //First ID should start at 1000
    GV_COLLISION_OPERATOR_TYPE_CUBE = 1,
    GV_COLLISION_OPERATOR_TYPE_SPHERE = 2,
    GV_COLLISION_OPERATOR_TYPE_POLYGON = 3,
    GV_COLLISION_OPERATOR_TYPE_DISTANCE = 4,
    GV_COLLISION_OPERATOR_TYPE_TOLERANCE = 5,
};
#endif	// GVCOLLISION_H__

String File Code (GVcollision.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  GV_COLLISION_TYPE    "CollisionType";
    GV_COLLISION_OPERATOR_TYPE_CUBE    "BoundingBox";
    GV_COLLISION_OPERATOR_TYPE_SPHERE    "Sphere";
    GV_COLLISION_OPERATOR_TYPE_POLYGON    "Object";
    GV_COLLISION_OPERATOR_TYPE_DISTANCE    "Distance";
    GV_COLLISION_OPERATOR_TYPE_TOLERANCE    "Tolerance";
}