Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id GV_RANGEMAPPER_OUTPUT_DEFS in GVrangemapper

Note that this is not the actual code from the GVrangemapper file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (GVrangemapper.res)


LONG  GV_RANGEMAPPER_OUTPUT_DEFS
{
                        
    CYCLE 
    {         GV_RANGEMAPPER_OUTPUT_USER; 
        GV_RANGEMAPPER_OUTPUT_DEGREE; 
        GV_RANGEMAPPER_OUTPUT_RADIANS; 
        GV_RANGEMAPPER_OUTPUT_PERCENT; 
        GV_RANGEMAPPER_OUTPUT_ZERO_TO_ONE; 
        GV_RANGEMAPPER_OUTPUT_ZERO_TO_HUNDRED; 
        GV_RANGEMAPPER_OUTPUT_ZERO_TO_THOUSAND; 
    }
}
            

Header File Code (GVrangemapper.h)

#ifndef GVRANGEMAPPER_H__
#define GVRANGEMAPPER_H__
enum
{
  GV_RANGEMAPPER_OUTPUT_DEFS = 1000,  //First ID should start at 1000
    GV_RANGEMAPPER_OUTPUT_USER = 1,
    GV_RANGEMAPPER_OUTPUT_DEGREE = 2,
    GV_RANGEMAPPER_OUTPUT_RADIANS = 3,
    GV_RANGEMAPPER_OUTPUT_PERCENT = 4,
    GV_RANGEMAPPER_OUTPUT_ZERO_TO_ONE = 5,
    GV_RANGEMAPPER_OUTPUT_ZERO_TO_HUNDRED = 6,
    GV_RANGEMAPPER_OUTPUT_ZERO_TO_THOUSAND = 7,
};
#endif	// GVRANGEMAPPER_H__

String File Code (GVrangemapper.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  GV_RANGEMAPPER_OUTPUT_DEFS    "OutputRange";
    GV_RANGEMAPPER_OUTPUT_USER    "UserDefined";
    GV_RANGEMAPPER_OUTPUT_DEGREE    "Degree";
    GV_RANGEMAPPER_OUTPUT_RADIANS    "Radians";
    GV_RANGEMAPPER_OUTPUT_PERCENT    "Percent";
    GV_RANGEMAPPER_OUTPUT_ZERO_TO_ONE    "ZerotoOne";
    GV_RANGEMAPPER_OUTPUT_ZERO_TO_HUNDRED    "ZerotoHundred";
    GV_RANGEMAPPER_OUTPUT_ZERO_TO_THOUSAND    "ZerotoThousand";
}