Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id GV_XPEMIT_NODE_EMITTER_ROTATE_RANDOM in GVxpemit

Note that this is not the actual code from the GVxpemit file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (GVxpemit.res)


LONG  GV_XPEMIT_NODE_EMITTER_ROTATE_RANDOM
{
                        
    CYCLE 
    {         NODE_EMITTER_ROTATE_RANDOM_HPB; 
        NODE_EMITTER_ROTATE_RANDOM_HP; 
        NODE_EMITTER_ROTATE_RANDOM_HB; 
        NODE_EMITTER_ROTATE_RANDOM_PB; 
        NODE_EMITTER_ROTATE_RANDOM_H; 
        NODE_EMITTER_ROTATE_RANDOM_P; 
        NODE_EMITTER_ROTATE_RANDOM_B; 
    }
}
            

Header File Code (GVxpemit.h)

#ifndef GVXPEMIT_H__
#define GVXPEMIT_H__
enum
{
  GV_XPEMIT_NODE_EMITTER_ROTATE_RANDOM = 1000,  //First ID should start at 1000
    NODE_EMITTER_ROTATE_RANDOM_HPB = 1,
    NODE_EMITTER_ROTATE_RANDOM_HP = 2,
    NODE_EMITTER_ROTATE_RANDOM_HB = 3,
    NODE_EMITTER_ROTATE_RANDOM_PB = 4,
    NODE_EMITTER_ROTATE_RANDOM_H = 5,
    NODE_EMITTER_ROTATE_RANDOM_P = 6,
    NODE_EMITTER_ROTATE_RANDOM_B = 7,
};
#endif	// GVXPEMIT_H__

String File Code (GVxpemit.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  GV_XPEMIT_NODE_EMITTER_ROTATE_RANDOM    "RandomOrientation";
    NODE_EMITTER_ROTATE_RANDOM_HPB    "HPB";
    NODE_EMITTER_ROTATE_RANDOM_HP    "HP";
    NODE_EMITTER_ROTATE_RANDOM_HB    "HB";
    NODE_EMITTER_ROTATE_RANDOM_PB    "PB";
    NODE_EMITTER_ROTATE_RANDOM_H    "H";
    NODE_EMITTER_ROTATE_RANDOM_P    "P";
    NODE_EMITTER_ROTATE_RANDOM_B    "B";
}