Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id GV_XPKILL_NODE_TYPE in GVxpkill

Note that this is not the actual code from the GVxpkill file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (GVxpkill.res)


LONG  GV_XPKILL_NODE_TYPE
{
                        
    CYCLE 
    {         XPKILL_NODE_TYPE_BOX_IN; 
        XPKILL_NODE_TYPE_BOX_OUT; 
        XPKILL_NODE_TYPE_OBJECTS; 
    }
}
            

Header File Code (GVxpkill.h)

#ifndef GVXPKILL_H__
#define GVXPKILL_H__
enum
{
  GV_XPKILL_NODE_TYPE = 1000,  //First ID should start at 1000
    XPKILL_NODE_TYPE_BOX_IN = 1,
    XPKILL_NODE_TYPE_BOX_OUT = 2,
    XPKILL_NODE_TYPE_OBJECTS = 3,
};
#endif	// GVXPKILL_H__

String File Code (GVxpkill.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  GV_XPKILL_NODE_TYPE    "Volume";
    XPKILL_NODE_TYPE_BOX_IN    "InsideBounds";
    XPKILL_NODE_TYPE_BOX_OUT    "OutsideBounds";
    XPKILL_NODE_TYPE_OBJECTS    "Objects";
}