Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPKILL_NODE_TYPE
Element Information
Sample Code
Example code for the id GV_XPKILL_NODE_TYPE in GVxpkill
Note that this is not the actual code from the GVxpkill file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpkill.res)
LONG GV_XPKILL_NODE_TYPE { CYCLE { XPKILL_NODE_TYPE_BOX_IN; XPKILL_NODE_TYPE_BOX_OUT; XPKILL_NODE_TYPE_OBJECTS; } }
Header File Code (GVxpkill.h)
#ifndef GVXPKILL_H__ #define GVXPKILL_H__ enum { GV_XPKILL_NODE_TYPE = 1000, //First ID should start at 1000 XPKILL_NODE_TYPE_BOX_IN = 1, XPKILL_NODE_TYPE_BOX_OUT = 2, XPKILL_NODE_TYPE_OBJECTS = 3, }; #endif // GVXPKILL_H__
String File Code (GVxpkill.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_XPKILL_NODE_TYPE "Volume"; XPKILL_NODE_TYPE_BOX_IN "InsideBounds"; XPKILL_NODE_TYPE_BOX_OUT "OutsideBounds"; XPKILL_NODE_TYPE_OBJECTS "Objects"; }