Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id HAIRMATERIAL_LIGHTING_TRANSPARENCY_BLEND in Mhairmaterial

Note that this is not the actual code from the Mhairmaterial file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Mhairmaterial.res)


LONG  HAIRMATERIAL_LIGHTING_TRANSPARENCY_BLEND
{
                        
    CYCLE 
    {         HAIRMATERIAL_BLENDMODE_AVERAGE; 
        HAIRMATERIAL_BLENDMODE_NORMAL; 
        HAIRMATERIAL_BLENDMODE_MULTIPLY; 
        HAIRMATERIAL_BLENDMODE_DIFFERENCE; 
        HAIRMATERIAL_BLENDMODE_NEGATIVE; 
        HAIRMATERIAL_BLENDMODE_ADD; 
        HAIRMATERIAL_BLENDMODE_SUB; 
        HAIRMATERIAL_BLENDMODE_XOR; 
        HAIRMATERIAL_BLENDMODE_OVERWRITE; 
        HAIRMATERIAL_BLENDMODE_LEVR; 
    }
}
            

Header File Code (Mhairmaterial.h)

#ifndef MHAIRMATERIAL_H__
#define MHAIRMATERIAL_H__
enum
{
  HAIRMATERIAL_LIGHTING_TRANSPARENCY_BLEND = 1000,  //First ID should start at 1000
    HAIRMATERIAL_BLENDMODE_AVERAGE = 1,
    HAIRMATERIAL_BLENDMODE_NORMAL = 2,
    HAIRMATERIAL_BLENDMODE_MULTIPLY = 3,
    HAIRMATERIAL_BLENDMODE_DIFFERENCE = 4,
    HAIRMATERIAL_BLENDMODE_NEGATIVE = 5,
    HAIRMATERIAL_BLENDMODE_ADD = 6,
    HAIRMATERIAL_BLENDMODE_SUB = 7,
    HAIRMATERIAL_BLENDMODE_XOR = 8,
    HAIRMATERIAL_BLENDMODE_OVERWRITE = 9,
    HAIRMATERIAL_BLENDMODE_LEVR = 10,
};
#endif	// MHAIRMATERIAL_H__

String File Code (Mhairmaterial.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  HAIRMATERIAL_LIGHTING_TRANSPARENCY_BLEND    "Blend";
    HAIRMATERIAL_BLENDMODE_AVERAGE    "Average";
    HAIRMATERIAL_BLENDMODE_NORMAL    "Normal";
    HAIRMATERIAL_BLENDMODE_MULTIPLY    "Multiply";
    HAIRMATERIAL_BLENDMODE_DIFFERENCE    "Difference";
    HAIRMATERIAL_BLENDMODE_NEGATIVE    "Negative";
    HAIRMATERIAL_BLENDMODE_ADD    "Add";
    HAIRMATERIAL_BLENDMODE_SUB    "Subtract";
    HAIRMATERIAL_BLENDMODE_XOR    "Xor";
    HAIRMATERIAL_BLENDMODE_OVERWRITE    "Overwrite";
    HAIRMATERIAL_BLENDMODE_LEVR    "Levr";
}