Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id MATERIAL_EDITORDISPLAY in Mmaterial

Note that this is not the actual code from the Mmaterial file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Mmaterial.res)


LONG  MATERIAL_EDITORDISPLAY
{
                        
    CYCLE 
    {         MATERIAL_EDITORDISPLAY_COMBINED; 
        MATERIAL_EDITORDISPLAY_COLOR; 
        MATERIAL_EDITORDISPLAY_DIFFUSION; 
        MATERIAL_EDITORDISPLAY_LUMINANCE; 
        MATERIAL_EDITORDISPLAY_TRANSPARENCY; 
        MATERIAL_EDITORDISPLAY_REFLECTANCE; 
        MATERIAL_EDITORDISPLAY_ENVIRONMENT; 
        MATERIAL_EDITORDISPLAY_BUMP; 
        MATERIAL_EDITORDISPLAY_ALPHA; 
        MATERIAL_EDITORDISPLAY_DISPLACEMENT; 
        MATERIAL_EDITORDISPLAY_NORMAL; 
    }
}
            

Header File Code (Mmaterial.h)

#ifndef MMATERIAL_H__
#define MMATERIAL_H__
enum
{
  MATERIAL_EDITORDISPLAY = 1000,  //First ID should start at 1000
    MATERIAL_EDITORDISPLAY_COMBINED = 1,
    MATERIAL_EDITORDISPLAY_COLOR = 2,
    MATERIAL_EDITORDISPLAY_DIFFUSION = 3,
    MATERIAL_EDITORDISPLAY_LUMINANCE = 4,
    MATERIAL_EDITORDISPLAY_TRANSPARENCY = 5,
    MATERIAL_EDITORDISPLAY_REFLECTANCE = 6,
    MATERIAL_EDITORDISPLAY_ENVIRONMENT = 7,
    MATERIAL_EDITORDISPLAY_BUMP = 8,
    MATERIAL_EDITORDISPLAY_ALPHA = 9,
    MATERIAL_EDITORDISPLAY_DISPLACEMENT = 10,
    MATERIAL_EDITORDISPLAY_NORMAL = 11,
};
#endif	// MMATERIAL_H__

String File Code (Mmaterial.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  MATERIAL_EDITORDISPLAY    "ViewportDisplay";
    MATERIAL_EDITORDISPLAY_COMBINED    "Combined";
    MATERIAL_EDITORDISPLAY_COLOR    "Color";
    MATERIAL_EDITORDISPLAY_DIFFUSION    "Diffusion";
    MATERIAL_EDITORDISPLAY_LUMINANCE    "Luminance";
    MATERIAL_EDITORDISPLAY_TRANSPARENCY    "Transparency";
    MATERIAL_EDITORDISPLAY_REFLECTANCE    "Reflectance";
    MATERIAL_EDITORDISPLAY_ENVIRONMENT    "Environment";
    MATERIAL_EDITORDISPLAY_BUMP    "Bump";
    MATERIAL_EDITORDISPLAY_ALPHA    "Alpha";
    MATERIAL_EDITORDISPLAY_DISPLACEMENT    "Displacement";
    MATERIAL_EDITORDISPLAY_NORMAL    "Normal";
}