Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id TERRAINSHADER_TYPE in Mterrain

Note that this is not the actual code from the Mterrain file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Mterrain.res)


LONG  TERRAINSHADER_TYPE
{
ANIM  OFF;                          
    CYCLE 
    {         TERRAINSHADER_TYPE_CUSTOM; 
        TERRAINSHADER_TYPE_MOUNTAIN; 
        TERRAINSHADER_TYPE_MARS; 
        TERRAINSHADER_TYPE_MOON; 
        TERRAINSHADER_TYPE_DESERT; 
        TERRAINSHADER_TYPE_POLAR; 
    }
}
            

Header File Code (Mterrain.h)

#ifndef MTERRAIN_H__
#define MTERRAIN_H__
enum
{
  TERRAINSHADER_TYPE = 1000,  //First ID should start at 1000
    TERRAINSHADER_TYPE_CUSTOM = 1,
    TERRAINSHADER_TYPE_MOUNTAIN = 2,
    TERRAINSHADER_TYPE_MARS = 3,
    TERRAINSHADER_TYPE_MOON = 4,
    TERRAINSHADER_TYPE_DESERT = 5,
    TERRAINSHADER_TYPE_POLAR = 6,
};
#endif	// MTERRAIN_H__

String File Code (Mterrain.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  TERRAINSHADER_TYPE    "Type";
    TERRAINSHADER_TYPE_CUSTOM    "Custom";
    TERRAINSHADER_TYPE_MOUNTAIN    "Mountain";
    TERRAINSHADER_TYPE_MARS    "Mars";
    TERRAINSHADER_TYPE_MOON    "Moon";
    TERRAINSHADER_TYPE_DESERT    "Desert";
    TERRAINSHADER_TYPE_POLAR    "Polar";
}