Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id XVOL_VOLUME_FALLOFF_MODE in Mxpvolume

Note that this is not the actual code from the Mxpvolume file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Mxpvolume.res)


LONG  XVOL_VOLUME_FALLOFF_MODE
{
                        
    CYCLE 
    {         XVOL_VOLUME_FALLOFF_MODE_SMOOTH; 
        XVOL_VOLUME_FALLOFF_MODE_CUBE; 
        XVOL_VOLUME_FALLOFF_MODE_BLINN; 
        XVOL_VOLUME_FALLOFF_MODE_WYVILL; 
        XVOL_VOLUME_FALLOFF_MODE_LINKS; 
        XVOL_VOLUME_FALLOFF_MODE_RMAN; 
        XVOL_VOLUME_FALLOFF_MODE_HART; 
        XVOL_VOLUME_FALLOFF_MODE_GEISS; 
        XVOL_VOLUME_FALLOFF_MODE_CUSTOM; 
    }
}
            

Header File Code (Mxpvolume.h)

#ifndef MXPVOLUME_H__
#define MXPVOLUME_H__
enum
{
  XVOL_VOLUME_FALLOFF_MODE = 1000,  //First ID should start at 1000
    XVOL_VOLUME_FALLOFF_MODE_SMOOTH = 1,
    XVOL_VOLUME_FALLOFF_MODE_CUBE = 2,
    XVOL_VOLUME_FALLOFF_MODE_BLINN = 3,
    XVOL_VOLUME_FALLOFF_MODE_WYVILL = 4,
    XVOL_VOLUME_FALLOFF_MODE_LINKS = 5,
    XVOL_VOLUME_FALLOFF_MODE_RMAN = 6,
    XVOL_VOLUME_FALLOFF_MODE_HART = 7,
    XVOL_VOLUME_FALLOFF_MODE_GEISS = 8,
    XVOL_VOLUME_FALLOFF_MODE_CUSTOM = 9,
};
#endif	// MXPVOLUME_H__

String File Code (Mxpvolume.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  XVOL_VOLUME_FALLOFF_MODE    "Mode";
    XVOL_VOLUME_FALLOFF_MODE_SMOOTH    "Smooth";
    XVOL_VOLUME_FALLOFF_MODE_CUBE    "Cube";
    XVOL_VOLUME_FALLOFF_MODE_BLINN    "Blinn(Blobbies)";
    XVOL_VOLUME_FALLOFF_MODE_WYVILL    "Wyvill";
    XVOL_VOLUME_FALLOFF_MODE_LINKS    "Links";
    XVOL_VOLUME_FALLOFF_MODE_RMAN    "RenderMan";
    XVOL_VOLUME_FALLOFF_MODE_HART    "Hart";
    XVOL_VOLUME_FALLOFF_MODE_GEISS    "Geiss";
    XVOL_VOLUME_FALLOFF_MODE_CUSTOM    "Custom";
}