Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id DEFORMOBJECT_ALIGNMENT in Obasedeform

Note that this is not the actual code from the Obasedeform file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Obasedeform.res)


LONG  DEFORMOBJECT_ALIGNMENT
{
ANIM  OFF;  HIDDEN  ;                          
    CYCLE 
    {         DEFORMOBJECT_ALIGNMENT_AUTO; 
        DEFORMOBJECT_ALIGNMENT_POSITIVE_X; 
        DEFORMOBJECT_ALIGNMENT_NEGATIVE_X; 
        DEFORMOBJECT_ALIGNMENT_POSITIVE_Y; 
        DEFORMOBJECT_ALIGNMENT_NEGATIVE_Y; 
        DEFORMOBJECT_ALIGNMENT_POSITIVE_Z; 
        DEFORMOBJECT_ALIGNMENT_NEGATIVE_Z; 
    }
}
            

Header File Code (Obasedeform.h)

#ifndef OBASEDEFORM_H__
#define OBASEDEFORM_H__
enum
{
  DEFORMOBJECT_ALIGNMENT = 1000,  //First ID should start at 1000
    DEFORMOBJECT_ALIGNMENT_AUTO = 1,
    DEFORMOBJECT_ALIGNMENT_POSITIVE_X = 2,
    DEFORMOBJECT_ALIGNMENT_NEGATIVE_X = 3,
    DEFORMOBJECT_ALIGNMENT_POSITIVE_Y = 4,
    DEFORMOBJECT_ALIGNMENT_NEGATIVE_Y = 5,
    DEFORMOBJECT_ALIGNMENT_POSITIVE_Z = 6,
    DEFORMOBJECT_ALIGNMENT_NEGATIVE_Z = 7,
};
#endif	// OBASEDEFORM_H__

String File Code (Obasedeform.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  DEFORMOBJECT_ALIGNMENT    "Alignment";
    DEFORMOBJECT_ALIGNMENT_AUTO    "Auto";
    DEFORMOBJECT_ALIGNMENT_POSITIVE_X    "X+";
    DEFORMOBJECT_ALIGNMENT_NEGATIVE_X    "X-";
    DEFORMOBJECT_ALIGNMENT_POSITIVE_Y    "Y+";
    DEFORMOBJECT_ALIGNMENT_NEGATIVE_Y    "Y-";
    DEFORMOBJECT_ALIGNMENT_POSITIVE_Z    "Z+";
    DEFORMOBJECT_ALIGNMENT_NEGATIVE_Z    "Z-";
}