Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_CLUSTER_FALLOFF_MODE in Ocacluster

Note that this is not the actual code from the Ocacluster file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ocacluster.res)


LONG  ID_CA_CLUSTER_FALLOFF_MODE
{
SCALE_H  ;                          
    CYCLE 
    {         ID_CA_CLUSTER_FALLOFF_MODE_NONE; 
        ID_CA_CLUSTER_FALLOFF_MODE_WORLD; 
        ID_CA_CLUSTER_FALLOFF_MODE_LOCAL; 
        ID_CA_CLUSTER_FALLOFF_MODE_SURFACE; 
    }
}
            

Header File Code (Ocacluster.h)

#ifndef OCACLUSTER_H__
#define OCACLUSTER_H__
enum
{
  ID_CA_CLUSTER_FALLOFF_MODE = 1000,  //First ID should start at 1000
    ID_CA_CLUSTER_FALLOFF_MODE_NONE = 1,
    ID_CA_CLUSTER_FALLOFF_MODE_WORLD = 2,
    ID_CA_CLUSTER_FALLOFF_MODE_LOCAL = 3,
    ID_CA_CLUSTER_FALLOFF_MODE_SURFACE = 4,
};
#endif	// OCACLUSTER_H__

String File Code (Ocacluster.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_CLUSTER_FALLOFF_MODE    "Falloff";
    ID_CA_CLUSTER_FALLOFF_MODE_NONE    "None";
    ID_CA_CLUSTER_FALLOFF_MODE_WORLD    "World";
    ID_CA_CLUSTER_FALLOFF_MODE_LOCAL    "Local";
    ID_CA_CLUSTER_FALLOFF_MODE_SURFACE    "Surface";
}