Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_COLLISION_DEFORMER_OBJECT_COORDS in Ocacollisiondeformer

Note that this is not the actual code from the Ocacollisiondeformer file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ocacollisiondeformer.res)


LONG  ID_CA_COLLISION_DEFORMER_OBJECT_COORDS
{
SCALE_H  ;                          
    CYCLE 
    {         ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_NONE; 
        ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_UV; 
        ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_LENGTH; 
        ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_SURFACE; 
        ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_COLLIDER; 
    }
}
            

Header File Code (Ocacollisiondeformer.h)

#ifndef OCACOLLISIONDEFORMER_H__
#define OCACOLLISIONDEFORMER_H__
enum
{
  ID_CA_COLLISION_DEFORMER_OBJECT_COORDS = 1000,  //First ID should start at 1000
    ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_NONE = 1,
    ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_UV = 2,
    ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_LENGTH = 3,
    ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_SURFACE = 4,
    ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_COLLIDER = 5,
};
#endif	// OCACOLLISIONDEFORMER_H__

String File Code (Ocacollisiondeformer.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_COLLISION_DEFORMER_OBJECT_COORDS    "Falloff";
    ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_NONE    "None";
    ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_UV    "UV";
    ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_LENGTH    "Distance";
    ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_SURFACE    "Surface";
    ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_COLLIDER    "Collider";
}