Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_CORRECTION_DEFORMER_OBJECT_MAP in Ocacorrectiondeformer

Note that this is not the actual code from the Ocacorrectiondeformer file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ocacorrectiondeformer.res)


LONG  ID_CA_CORRECTION_DEFORMER_OBJECT_MAP
{
                        
    CYCLE 
    {         ID_CA_CORRECTION_DEFORMER_OBJECT_MAP_UV; 
        ID_CA_CORRECTION_DEFORMER_OBJECT_MAP_NEAREST; 
        ID_CA_CORRECTION_DEFORMER_OBJECT_MAP_NORMAL; 
    }
}
            

Header File Code (Ocacorrectiondeformer.h)

#ifndef OCACORRECTIONDEFORMER_H__
#define OCACORRECTIONDEFORMER_H__
enum
{
  ID_CA_CORRECTION_DEFORMER_OBJECT_MAP = 1000,  //First ID should start at 1000
    ID_CA_CORRECTION_DEFORMER_OBJECT_MAP_UV = 1,
    ID_CA_CORRECTION_DEFORMER_OBJECT_MAP_NEAREST = 2,
    ID_CA_CORRECTION_DEFORMER_OBJECT_MAP_NORMAL = 3,
};
#endif	// OCACORRECTIONDEFORMER_H__

String File Code (Ocacorrectiondeformer.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_CORRECTION_DEFORMER_OBJECT_MAP    "Mapping";
    ID_CA_CORRECTION_DEFORMER_OBJECT_MAP_UV    "UV";
    ID_CA_CORRECTION_DEFORMER_OBJECT_MAP_NEAREST    "Nearest";
    ID_CA_CORRECTION_DEFORMER_OBJECT_MAP_NORMAL    "Normals";
}