Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_MUSCLE_OBJECT_TYPE in Ocamuscle

Note that this is not the actual code from the Ocamuscle file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ocamuscle.res)


LONG  ID_CA_MUSCLE_OBJECT_TYPE
{
HIDDEN  ;                          
    CYCLE 
    {         ID_CA_MUSCLE_OBJECT_TYPE_LINEAR; 
        ID_CA_MUSCLE_OBJECT_TYPE_CUBIC; 
        ID_CA_MUSCLE_OBJECT_TYPE_AKIMA; 
        ID_CA_MUSCLE_OBJECT_TYPE_BSPLINE; 
    }
}
            

Header File Code (Ocamuscle.h)

#ifndef OCAMUSCLE_H__
#define OCAMUSCLE_H__
enum
{
  ID_CA_MUSCLE_OBJECT_TYPE = 1000,  //First ID should start at 1000
    ID_CA_MUSCLE_OBJECT_TYPE_LINEAR = 1,
    ID_CA_MUSCLE_OBJECT_TYPE_CUBIC = 2,
    ID_CA_MUSCLE_OBJECT_TYPE_AKIMA = 3,
    ID_CA_MUSCLE_OBJECT_TYPE_BSPLINE = 4,
};
#endif	// OCAMUSCLE_H__

String File Code (Ocamuscle.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_MUSCLE_OBJECT_TYPE    "Type";
    ID_CA_MUSCLE_OBJECT_TYPE_LINEAR    "Linear";
    ID_CA_MUSCLE_OBJECT_TYPE_CUBIC    "Cubic";
    ID_CA_MUSCLE_OBJECT_TYPE_AKIMA    "Akima";
    ID_CA_MUSCLE_OBJECT_TYPE_BSPLINE    "B-Spline";
}