Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_CHARACTER_BONE_DISPLAY in Ocharacterbase

Note that this is not the actual code from the Ocharacterbase file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ocharacterbase.res)


LONG  ID_CA_CHARACTER_BONE_DISPLAY
{
ANIM  OFF;                          
    CYCLE 
    {         ID_CA_CHARACTER_BONE_DISPLAY_DEFAULT; 
        ID_CA_CHARACTER_BONE_DISPLAY_NONE; 
        ID_CA_CHARACTER_BONE_DISPLAY_STANDARD; 
        ID_CA_CHARACTER_BONE_DISPLAY_BOX; 
        ID_CA_CHARACTER_BONE_DISPLAY_LINE; 
        ID_CA_CHARACTER_BONE_DISPLAY_STICK; 
        ID_CA_CHARACTER_BONE_DISPLAY_POLYGON; 
    }
}
            

Header File Code (Ocharacterbase.h)

#ifndef OCHARACTERBASE_H__
#define OCHARACTERBASE_H__
enum
{
  ID_CA_CHARACTER_BONE_DISPLAY = 1000,  //First ID should start at 1000
    ID_CA_CHARACTER_BONE_DISPLAY_DEFAULT = 1,
    ID_CA_CHARACTER_BONE_DISPLAY_NONE = 2,
    ID_CA_CHARACTER_BONE_DISPLAY_STANDARD = 3,
    ID_CA_CHARACTER_BONE_DISPLAY_BOX = 4,
    ID_CA_CHARACTER_BONE_DISPLAY_LINE = 5,
    ID_CA_CHARACTER_BONE_DISPLAY_STICK = 6,
    ID_CA_CHARACTER_BONE_DISPLAY_POLYGON = 7,
};
#endif	// OCHARACTERBASE_H__

String File Code (Ocharacterbase.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_CHARACTER_BONE_DISPLAY    "Bones";
    ID_CA_CHARACTER_BONE_DISPLAY_DEFAULT    "Default";
    ID_CA_CHARACTER_BONE_DISPLAY_NONE    "None";
    ID_CA_CHARACTER_BONE_DISPLAY_STANDARD    "Standard";
    ID_CA_CHARACTER_BONE_DISPLAY_BOX    "Box";
    ID_CA_CHARACTER_BONE_DISPLAY_LINE    "Line";
    ID_CA_CHARACTER_BONE_DISPLAY_STICK    "Stick";
    ID_CA_CHARACTER_BONE_DISPLAY_POLYGON    "Polygon";
}