Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY in Ocharacterbase

Note that this is not the actual code from the Ocharacterbase file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ocharacterbase.res)


LONG  ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY
{
ANIM  OFF;  HIDDEN  ;                          
    CYCLE 
    {         ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_CUBE; 
        ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_CUBE_WIRE; 
        ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_SQUARE; 
        ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_SQUARE_WIRE; 
        ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_CIRCLE; 
        ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_CIRCLE_WIRE; 
        ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_SPHERE; 
    }
}
            

Header File Code (Ocharacterbase.h)

#ifndef OCHARACTERBASE_H__
#define OCHARACTERBASE_H__
enum
{
  ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY = 1000,  //First ID should start at 1000
    ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_CUBE = 1,
    ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_CUBE_WIRE = 2,
    ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_SQUARE = 3,
    ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_SQUARE_WIRE = 4,
    ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_CIRCLE = 5,
    ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_CIRCLE_WIRE = 6,
    ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_SPHERE = 7,
};
#endif	// OCHARACTERBASE_H__

String File Code (Ocharacterbase.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY    "Style";
    ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_CUBE    "SolidCube";
    ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_CUBE_WIRE    "Cube";
    ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_SQUARE    "FilledSquare";
    ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_SQUARE_WIRE    "Square";
    ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_CIRCLE    "FilledCircle";
    ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_CIRCLE_WIRE    "Circle";
    ID_CA_CHARACTER_COMPONENT_ADJUST_DISPLAY_SPHERE    "Sphere";
}