Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id MGSPLINEEFFECTOR_TRANSFORMMODE in Oespline

Note that this is not the actual code from the Oespline file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oespline.res)


LONG  MGSPLINEEFFECTOR_TRANSFORMMODE
{
                        
    CYCLE 
    {         MGSPLINEEFFECTOR_TRANSFORMMODE_ABSOLUTE; 
        MGSPLINEEFFECTOR_TRANSFORMMODE_RELATIVE; 
        MGSPLINEEFFECTOR_TRANSFORMMODE_RELSPLINE; 
    }
}
            

Header File Code (Oespline.h)

#ifndef OESPLINE_H__
#define OESPLINE_H__
enum
{
  MGSPLINEEFFECTOR_TRANSFORMMODE = 1000,  //First ID should start at 1000
    MGSPLINEEFFECTOR_TRANSFORMMODE_ABSOLUTE = 1,
    MGSPLINEEFFECTOR_TRANSFORMMODE_RELATIVE = 2,
    MGSPLINEEFFECTOR_TRANSFORMMODE_RELSPLINE = 3,
};
#endif	// OESPLINE_H__

String File Code (Oespline.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  MGSPLINEEFFECTOR_TRANSFORMMODE    "TransformMode";
    MGSPLINEEFFECTOR_TRANSFORMMODE_ABSOLUTE    "Absolute";
    MGSPLINEEFFECTOR_TRANSFORMMODE_RELATIVE    "RelativetoNode";
    MGSPLINEEFFECTOR_TRANSFORMMODE_RELSPLINE    "RelativetoSpline";
}