Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id LIGHT_AREADETAILS_SHAPE in Olight

Note that this is not the actual code from the Olight file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Olight.res)


LONG  LIGHT_AREADETAILS_SHAPE
{
                        
    CYCLE 
    {         LIGHT_AREADETAILS_SHAPE_DISC; 
        LIGHT_AREADETAILS_SHAPE_RECTANGLE; 
        LIGHT_AREADETAILS_SHAPE_LINE; 
        LIGHT_AREADETAILS_SHAPE_SPHERE; 
        LIGHT_AREADETAILS_SHAPE_CYLINDER; 
        LIGHT_AREADETAILS_SHAPE_PCYLINDER; 
        LIGHT_AREADETAILS_SHAPE_CUBE; 
        LIGHT_AREADETAILS_SHAPE_HEMISPHERE; 
        LIGHT_AREADETAILS_SHAPE_OBJECT; 
    }
}
            

Header File Code (Olight.h)

#ifndef OLIGHT_H__
#define OLIGHT_H__
enum
{
  LIGHT_AREADETAILS_SHAPE = 1000,  //First ID should start at 1000
    LIGHT_AREADETAILS_SHAPE_DISC = 1,
    LIGHT_AREADETAILS_SHAPE_RECTANGLE = 2,
    LIGHT_AREADETAILS_SHAPE_LINE = 3,
    LIGHT_AREADETAILS_SHAPE_SPHERE = 4,
    LIGHT_AREADETAILS_SHAPE_CYLINDER = 5,
    LIGHT_AREADETAILS_SHAPE_PCYLINDER = 6,
    LIGHT_AREADETAILS_SHAPE_CUBE = 7,
    LIGHT_AREADETAILS_SHAPE_HEMISPHERE = 8,
    LIGHT_AREADETAILS_SHAPE_OBJECT = 9,
};
#endif	// OLIGHT_H__

String File Code (Olight.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  LIGHT_AREADETAILS_SHAPE    "AreaShape";
    LIGHT_AREADETAILS_SHAPE_DISC    "Disc";
    LIGHT_AREADETAILS_SHAPE_RECTANGLE    "Rectangle";
    LIGHT_AREADETAILS_SHAPE_LINE    "Line";
    LIGHT_AREADETAILS_SHAPE_SPHERE    "Sphere";
    LIGHT_AREADETAILS_SHAPE_CYLINDER    "Cylinder";
    LIGHT_AREADETAILS_SHAPE_PCYLINDER    "Cylinder(Perpendicular)";
    LIGHT_AREADETAILS_SHAPE_CUBE    "Cube";
    LIGHT_AREADETAILS_SHAPE_HEMISPHERE    "Hemisphere";
    LIGHT_AREADETAILS_SHAPE_OBJECT    "Object/Spline";
}