Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id XMEX_EXPLODE_SOURCE in Omexplode

Note that this is not the actual code from the Omexplode file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Omexplode.res)


LONG  XMEX_EXPLODE_SOURCE
{
                        
    CYCLE 
    {         EXPLODE_SOURCE_PCENTER; 
        EXPLODE_SOURCE_THIS; 
    }
}
            

Header File Code (Omexplode.h)

#ifndef OMEXPLODE_H__
#define OMEXPLODE_H__
enum
{
  XMEX_EXPLODE_SOURCE = 1000,  //First ID should start at 1000
    EXPLODE_SOURCE_PCENTER = 1,
    EXPLODE_SOURCE_THIS = 2,
};
#endif	// OMEXPLODE_H__

String File Code (Omexplode.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  XMEX_EXPLODE_SOURCE    "ExplodeAwayFrom";
    EXPLODE_SOURCE_PCENTER    "ParticleMassCentre";
    EXPLODE_SOURCE_THIS    "ThisModifier";
}