Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_FRACTURE_GLUE_TYPE in Omograph_fracturevoronoi

Note that this is not the actual code from the Omograph_fracturevoronoi file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Omograph_fracturevoronoi.res)


LONG  ID_FRACTURE_GLUE_TYPE
{
SCALE_H  ;                          
    CYCLE 
    {         ID_FRACTURE_GLUE_TYPE_FALLOFF; 
        ID_FRACTURE_GLUE_TYPE_CLUSTER; 
        ID_FRACTURE_GLUE_TYPE_DISTANCE; 
    }
}
            

Header File Code (Omograph_fracturevoronoi.h)

#ifndef OMOGRAPH_FRACTUREVORONOI_H__
#define OMOGRAPH_FRACTUREVORONOI_H__
enum
{
  ID_FRACTURE_GLUE_TYPE = 1000,  //First ID should start at 1000
    ID_FRACTURE_GLUE_TYPE_FALLOFF = 1,
    ID_FRACTURE_GLUE_TYPE_CLUSTER = 2,
    ID_FRACTURE_GLUE_TYPE_DISTANCE = 3,
};
#endif	// OMOGRAPH_FRACTUREVORONOI_H__

String File Code (Omograph_fracturevoronoi.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_FRACTURE_GLUE_TYPE    "GlueType";
    ID_FRACTURE_GLUE_TYPE_FALLOFF    "Falloff";
    ID_FRACTURE_GLUE_TYPE_CLUSTER    "Cluster";
    ID_FRACTURE_GLUE_TYPE_DISTANCE    "PointDistance";
}