Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id PRIM_SPHERE_TYPE in Osphere

Note that this is not the actual code from the Osphere file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Osphere.res)


LONG  PRIM_SPHERE_TYPE
{
                        
    CYCLE 
    {         PRIM_SPHERE_TYPE_STANDARD; 
        PRIM_SPHERE_TYPE_TETRA; 
        PRIM_SPHERE_TYPE_HEXA; 
        PRIM_SPHERE_TYPE_OCTA; 
        PRIM_SPHERE_TYPE_ICOSA; 
        PRIM_SPHERE_TYPE_HEMISPHERE; 
    }
}
            

Header File Code (Osphere.h)

#ifndef OSPHERE_H__
#define OSPHERE_H__
enum
{
  PRIM_SPHERE_TYPE = 1000,  //First ID should start at 1000
    PRIM_SPHERE_TYPE_STANDARD = 1,
    PRIM_SPHERE_TYPE_TETRA = 2,
    PRIM_SPHERE_TYPE_HEXA = 3,
    PRIM_SPHERE_TYPE_OCTA = 4,
    PRIM_SPHERE_TYPE_ICOSA = 5,
    PRIM_SPHERE_TYPE_HEMISPHERE = 6,
};
#endif	// OSPHERE_H__

String File Code (Osphere.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  PRIM_SPHERE_TYPE    "Type";
    PRIM_SPHERE_TYPE_STANDARD    "Standard";
    PRIM_SPHERE_TYPE_TETRA    "Tetrahedron";
    PRIM_SPHERE_TYPE_HEXA    "Hexahedron";
    PRIM_SPHERE_TYPE_OCTA    "Octahedron";
    PRIM_SPHERE_TYPE_ICOSA    "Icosahedron";
    PRIM_SPHERE_TYPE_HEMISPHERE    "Hemisphere";
}