Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id PRIM_COGWHEEL_INLAY_TYPE in Osplinecogwheel

Note that this is not the actual code from the Osplinecogwheel file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Osplinecogwheel.res)


LONG  PRIM_COGWHEEL_INLAY_TYPE
{
                        
    CYCLE 
    {         PRIM_COGWHEEL_INLAY_TYPE_NONE; 
        PRIM_COGWHEEL_INLAY_TYPE_SPOKES; 
        PRIM_COGWHEEL_INLAY_TYPE_HOLES; 
        PRIM_COGWHEEL_INLAY_TYPE_ARCHES; 
        PRIM_COGWHEEL_INLAY_TYPE_WAVES; 
    }
}
            

Header File Code (Osplinecogwheel.h)

#ifndef OSPLINECOGWHEEL_H__
#define OSPLINECOGWHEEL_H__
enum
{
  PRIM_COGWHEEL_INLAY_TYPE = 1000,  //First ID should start at 1000
    PRIM_COGWHEEL_INLAY_TYPE_NONE = 1,
    PRIM_COGWHEEL_INLAY_TYPE_SPOKES = 2,
    PRIM_COGWHEEL_INLAY_TYPE_HOLES = 3,
    PRIM_COGWHEEL_INLAY_TYPE_ARCHES = 4,
    PRIM_COGWHEEL_INLAY_TYPE_WAVES = 5,
};
#endif	// OSPLINECOGWHEEL_H__

String File Code (Osplinecogwheel.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  PRIM_COGWHEEL_INLAY_TYPE    "Type";
    PRIM_COGWHEEL_INLAY_TYPE_NONE    "None";
    PRIM_COGWHEEL_INLAY_TYPE_SPOKES    "Spokes";
    PRIM_COGWHEEL_INLAY_TYPE_HOLES    "Holes";
    PRIM_COGWHEEL_INLAY_TYPE_ARCHES    "Arches";
    PRIM_COGWHEEL_INLAY_TYPE_WAVES    "Waves";
}