Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id XPA_SPAWN_MOD_POS in Oxpaction

Note that this is not the actual code from the Oxpaction file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oxpaction.res)


LONG  XPA_SPAWN_MOD_POS
{
                        
    CYCLE 
    {         SPAWN_POS_PARTICLE; 
        SPAWN_POS_EMITTER; 
    }
}
            

Header File Code (Oxpaction.h)

#ifndef OXPACTION_H__
#define OXPACTION_H__
enum
{
  XPA_SPAWN_MOD_POS = 1000,  //First ID should start at 1000
    SPAWN_POS_PARTICLE = 1,
    SPAWN_POS_EMITTER = 2,
};
#endif	// OXPACTION_H__

String File Code (Oxpaction.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  XPA_SPAWN_MOD_POS    "SpawnedParticlePosition";
    SPAWN_POS_PARTICLE    "SourceParticle";
    SPAWN_POS_EMITTER    "DeterminedbyEmitter";
}