Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id XPDOMAIN_DISPLAY_GRID_TYPE in Oxpdomain

Note that this is not the actual code from the Oxpdomain file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oxpdomain.res)


LONG  XPDOMAIN_DISPLAY_GRID_TYPE
{
                        
    CYCLE 
    {         XPDOMAIN_DISPLAY_GRID_TYPE_NONE; 
        XPDOMAIN_DISPLAY_GRID_TYPE_VOXELS; 
        XPDOMAIN_DISPLAY_GRID_TYPE_BACK; 
        XPDOMAIN_DISPLAY_GRID_TYPE_BASE; 
    }
}
            

Header File Code (Oxpdomain.h)

#ifndef OXPDOMAIN_H__
#define OXPDOMAIN_H__
enum
{
  XPDOMAIN_DISPLAY_GRID_TYPE = 1000,  //First ID should start at 1000
    XPDOMAIN_DISPLAY_GRID_TYPE_NONE = 1,
    XPDOMAIN_DISPLAY_GRID_TYPE_VOXELS = 2,
    XPDOMAIN_DISPLAY_GRID_TYPE_BACK = 3,
    XPDOMAIN_DISPLAY_GRID_TYPE_BASE = 4,
};
#endif	// OXPDOMAIN_H__

String File Code (Oxpdomain.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  XPDOMAIN_DISPLAY_GRID_TYPE    "Grid";
    XPDOMAIN_DISPLAY_GRID_TYPE_NONE    "None";
    XPDOMAIN_DISPLAY_GRID_TYPE_VOXELS    "Voxels";
    XPDOMAIN_DISPLAY_GRID_TYPE_BACK    "Back";
    XPDOMAIN_DISPLAY_GRID_TYPE_BASE    "Base";
}