Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id XSP_SPRITE_DRAWMODE in Oxpsprite

Note that this is not the actual code from the Oxpsprite file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oxpsprite.res)


LONG  XSP_SPRITE_DRAWMODE
{
                        
    CYCLE 
    {         SPRITE_DRAWMODE_GEOM; 
        SPRITE_DRAWMODE_PARTICLE; 
        SPRITE_DRAWMODE_BOTH; 
        SPRITE_DRAWMODE_RENDERONLY; 
    }
}
            

Header File Code (Oxpsprite.h)

#ifndef OXPSPRITE_H__
#define OXPSPRITE_H__
enum
{
  XSP_SPRITE_DRAWMODE = 1000,  //First ID should start at 1000
    SPRITE_DRAWMODE_GEOM = 1,
    SPRITE_DRAWMODE_PARTICLE = 2,
    SPRITE_DRAWMODE_BOTH = 3,
    SPRITE_DRAWMODE_RENDERONLY = 4,
};
#endif	// OXPSPRITE_H__

String File Code (Oxpsprite.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  XSP_SPRITE_DRAWMODE    "DrawMode";
    SPRITE_DRAWMODE_GEOM    "GeometryOnly";
    SPRITE_DRAWMODE_PARTICLE    "ParticlesOnly";
    SPRITE_DRAWMODE_BOTH    "GeometryandParticles";
    SPRITE_DRAWMODE_RENDERONLY    "GeometryonRenderOnly";
}