Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id PS_SETTINGS in PyroShader

Note that this is not the actual code from the PyroShader file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (PyroShader.res)


LONG  PS_SETTINGS
{
ANIM  OFF;                          
    CYCLE 
    {         PS_SET_FIRE; 
        PS_SET_VOLCANO; 
        PS_SET_CLOUD; 
        PS_SET_STEAM; 
        PS_SET_FIREBALL; 
        PS_SET_SMOKE; 
        PS_SET_USER; 
    }
}
            

Header File Code (PyroShader.h)

#ifndef PYROSHADER_H__
#define PYROSHADER_H__
enum
{
  PS_SETTINGS = 1000,  //First ID should start at 1000
    PS_SET_FIRE = 1,
    PS_SET_VOLCANO = 2,
    PS_SET_CLOUD = 3,
    PS_SET_STEAM = 4,
    PS_SET_FIREBALL = 5,
    PS_SET_SMOKE = 6,
    PS_SET_USER = 7,
};
#endif	// PYROSHADER_H__

String File Code (PyroShader.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  PS_SETTINGS    "Settings";
    PS_SET_FIRE    "Fire";
    PS_SET_VOLCANO    "Volcano";
    PS_SET_CLOUD    "Cloud";
    PS_SET_STEAM    "Steam";
    PS_SET_FIREBALL    "FireBall";
    PS_SET_SMOKE    "Smoke";
    PS_SET_USER    "User";
}