Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id HAIR_TOOL_COMB_DIRECTION in ToolHairComb

Note that this is not the actual code from the ToolHairComb file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (ToolHairComb.res)


LONG  HAIR_TOOL_COMB_DIRECTION
{
                        
    CYCLE 
    {         HAIR_TOOL_COMB_DIRECTION_CAMERA_X; 
        HAIR_TOOL_COMB_DIRECTION_CAMERA_Y; 
        HAIR_TOOL_COMB_DIRECTION_CAMERA_Z; 
        HAIR_TOOL_COMB_DIRECTION_WORLD_X; 
        HAIR_TOOL_COMB_DIRECTION_WORLD_Y; 
        HAIR_TOOL_COMB_DIRECTION_WORLD_Z; 
        HAIR_TOOL_COMB_DIRECTION_LOCAL_X; 
        HAIR_TOOL_COMB_DIRECTION_LOCAL_Y; 
        HAIR_TOOL_COMB_DIRECTION_LOCAL_Z; 
        HAIR_TOOL_COMB_DIRECTION_SPLINE; 
        HAIR_TOOL_COMB_DIRECTION_SHADER; 
    }
}
            

Header File Code (ToolHairComb.h)

#ifndef TOOLHAIRCOMB_H__
#define TOOLHAIRCOMB_H__
enum
{
  HAIR_TOOL_COMB_DIRECTION = 1000,  //First ID should start at 1000
    HAIR_TOOL_COMB_DIRECTION_CAMERA_X = 1,
    HAIR_TOOL_COMB_DIRECTION_CAMERA_Y = 2,
    HAIR_TOOL_COMB_DIRECTION_CAMERA_Z = 3,
    HAIR_TOOL_COMB_DIRECTION_WORLD_X = 4,
    HAIR_TOOL_COMB_DIRECTION_WORLD_Y = 5,
    HAIR_TOOL_COMB_DIRECTION_WORLD_Z = 6,
    HAIR_TOOL_COMB_DIRECTION_LOCAL_X = 7,
    HAIR_TOOL_COMB_DIRECTION_LOCAL_Y = 8,
    HAIR_TOOL_COMB_DIRECTION_LOCAL_Z = 9,
    HAIR_TOOL_COMB_DIRECTION_SPLINE = 10,
    HAIR_TOOL_COMB_DIRECTION_SHADER = 11,
};
#endif	// TOOLHAIRCOMB_H__

String File Code (ToolHairComb.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  HAIR_TOOL_COMB_DIRECTION    "Direction";
    HAIR_TOOL_COMB_DIRECTION_CAMERA_X    "CameraX";
    HAIR_TOOL_COMB_DIRECTION_CAMERA_Y    "CameraY";
    HAIR_TOOL_COMB_DIRECTION_CAMERA_Z    "CameraZ";
    HAIR_TOOL_COMB_DIRECTION_WORLD_X    "WorldX";
    HAIR_TOOL_COMB_DIRECTION_WORLD_Y    "WorldY";
    HAIR_TOOL_COMB_DIRECTION_WORLD_Z    "WorldZ";
    HAIR_TOOL_COMB_DIRECTION_LOCAL_X    "LocalX";
    HAIR_TOOL_COMB_DIRECTION_LOCAL_Y    "LocalY";
    HAIR_TOOL_COMB_DIRECTION_LOCAL_Z    "LocalZ";
    HAIR_TOOL_COMB_DIRECTION_SPLINE    "Spline";
    HAIR_TOOL_COMB_DIRECTION_SHADER    "Texture";
}