Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id MDATA_SPLINEROUND_TYPE in ToolSplineRound

Note that this is not the actual code from the ToolSplineRound file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (ToolSplineRound.res)


LONG  MDATA_SPLINEROUND_TYPE
{
                        
    CYCLE 
    {         MDATA_SPLINEROUND_TYPE_LINEAR; 
        MDATA_SPLINEROUND_TYPE_CUBIC; 
        MDATA_SPLINEROUND_TYPE_AKIMA; 
        MDATA_SPLINEROUND_TYPE_BSPLINE; 
        MDATA_SPLINEROUND_TYPE_BEZIER; 
    }
}
            

Header File Code (ToolSplineRound.h)

#ifndef TOOLSPLINEROUND_H__
#define TOOLSPLINEROUND_H__
enum
{
  MDATA_SPLINEROUND_TYPE = 1000,  //First ID should start at 1000
    MDATA_SPLINEROUND_TYPE_LINEAR = 1,
    MDATA_SPLINEROUND_TYPE_CUBIC = 2,
    MDATA_SPLINEROUND_TYPE_AKIMA = 3,
    MDATA_SPLINEROUND_TYPE_BSPLINE = 4,
    MDATA_SPLINEROUND_TYPE_BEZIER = 5,
};
#endif	// TOOLSPLINEROUND_H__

String File Code (ToolSplineRound.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  MDATA_SPLINEROUND_TYPE    "Type";
    MDATA_SPLINEROUND_TYPE_LINEAR    "Linear";
    MDATA_SPLINEROUND_TYPE_CUBIC    "Cubic";
    MDATA_SPLINEROUND_TYPE_AKIMA    "Akima";
    MDATA_SPLINEROUND_TYPE_BSPLINE    "B-Spline";
    MDATA_SPLINEROUND_TYPE_BEZIER    "B\u00e9zier";
}