Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_XP_TAG_LIGHT_SHADOW_RES
Element Information
Sample Code
Example code for the id ID_XP_TAG_LIGHT_SHADOW_RES in Txlight
Note that this is not the actual code from the Txlight file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Txlight.res)
LONG ID_XP_TAG_LIGHT_SHADOW_RES { CYCLE { ID_XP_TAG_LIGHT_SHADOW_RES_250; ID_XP_TAG_LIGHT_SHADOW_RES_500; ID_XP_TAG_LIGHT_SHADOW_RES_750; ID_XP_TAG_LIGHT_SHADOW_RES_1000; ID_XP_TAG_LIGHT_SHADOW_RES_1250; ID_XP_TAG_LIGHT_SHADOW_RES_1500; ID_XP_TAG_LIGHT_SHADOW_RES_1750; ID_XP_TAG_LIGHT_SHADOW_RES_2000; ID_XP_TAG_LIGHT_SHADOW_RES_CUSTOM; } }
Header File Code (Txlight.h)
#ifndef TXLIGHT_H__ #define TXLIGHT_H__ enum { ID_XP_TAG_LIGHT_SHADOW_RES = 1000, //First ID should start at 1000 ID_XP_TAG_LIGHT_SHADOW_RES_250 = 1, ID_XP_TAG_LIGHT_SHADOW_RES_500 = 2, ID_XP_TAG_LIGHT_SHADOW_RES_750 = 3, ID_XP_TAG_LIGHT_SHADOW_RES_1000 = 4, ID_XP_TAG_LIGHT_SHADOW_RES_1250 = 5, ID_XP_TAG_LIGHT_SHADOW_RES_1500 = 6, ID_XP_TAG_LIGHT_SHADOW_RES_1750 = 7, ID_XP_TAG_LIGHT_SHADOW_RES_2000 = 8, ID_XP_TAG_LIGHT_SHADOW_RES_CUSTOM = 9, }; #endif // TXLIGHT_H__
String File Code (Txlight.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_XP_TAG_LIGHT_SHADOW_RES "Resolution"; ID_XP_TAG_LIGHT_SHADOW_RES_250 "250x250"; ID_XP_TAG_LIGHT_SHADOW_RES_500 "500x500"; ID_XP_TAG_LIGHT_SHADOW_RES_750 "750x750"; ID_XP_TAG_LIGHT_SHADOW_RES_1000 "1000x1000"; ID_XP_TAG_LIGHT_SHADOW_RES_1250 "1250x1250"; ID_XP_TAG_LIGHT_SHADOW_RES_1500 "1500x1500"; ID_XP_TAG_LIGHT_SHADOW_RES_1750 "1750x1750"; ID_XP_TAG_LIGHT_SHADOW_RES_2000 "2000x2000"; ID_XP_TAG_LIGHT_SHADOW_RES_CUSTOM "Custom"; }