Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id O_BEVEL_MODE_COMPONENT_TYPE in obevel

Note that this is not the actual code from the obevel file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (obevel.res)


LONG  O_BEVEL_MODE_COMPONENT_TYPE
{
                        
    CYCLE 
    {         O_BEVEL_MODE_COMPONENT_TYPE_POINT; 
        O_BEVEL_MODE_COMPONENT_TYPE_EDGE; 
        O_BEVEL_MODE_COMPONENT_TYPE_POLYGON; 
    }
}
            

Header File Code (obevel.h)

#ifndef OBEVEL_H__
#define OBEVEL_H__
enum
{
  O_BEVEL_MODE_COMPONENT_TYPE = 1000,  //First ID should start at 1000
    O_BEVEL_MODE_COMPONENT_TYPE_POINT = 1,
    O_BEVEL_MODE_COMPONENT_TYPE_EDGE = 2,
    O_BEVEL_MODE_COMPONENT_TYPE_POLYGON = 3,
};
#endif	// OBEVEL_H__

String File Code (obevel.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  O_BEVEL_MODE_COMPONENT_TYPE    "ComponentMode";
    O_BEVEL_MODE_COMPONENT_TYPE_POINT    "Points";
    O_BEVEL_MODE_COMPONENT_TYPE_EDGE    "Edges";
    O_BEVEL_MODE_COMPONENT_TYPE_POLYGON    "Polygons";
}