Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_POINTCREATOR_SHADER_CHANNELSELECT in opointcreator_panel

Note that this is not the actual code from the opointcreator_panel file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (opointcreator_panel.res)


LONG  ID_POINTCREATOR_SHADER_CHANNELSELECT
{
FIT_H  ;                          
    CYCLE 
    {         ID_POINTCREATOR_SHADER_CHANNELSELECT_COLOR; 
        ID_POINTCREATOR_SHADER_CHANNELSELECT_LUMINANCE; 
        ID_POINTCREATOR_SHADER_CHANNELSELECT_TRANSPARENCY; 
        ID_POINTCREATOR_SHADER_CHANNELSELECT_ENVIRONMENT; 
        ID_POINTCREATOR_SHADER_CHANNELSELECT_BUMP; 
        ID_POINTCREATOR_SHADER_CHANNELSELECT_ALPHA; 
        ID_POINTCREATOR_SHADER_CHANNELSELECT_DISPLACEMENT; 
        ID_POINTCREATOR_SHADER_CHANNELSELECT_DIFFUSION; 
        ID_POINTCREATOR_SHADER_CHANNELSELECT_NORMAL; 
        ID_POINTCREATOR_SHADER_CHANNELSELECT_DIRECT; 
    }
}
            

Header File Code (opointcreator_panel.h)

#ifndef OPOINTCREATOR_PANEL_H__
#define OPOINTCREATOR_PANEL_H__
enum
{
  ID_POINTCREATOR_SHADER_CHANNELSELECT = 1000,  //First ID should start at 1000
    ID_POINTCREATOR_SHADER_CHANNELSELECT_COLOR = 1,
    ID_POINTCREATOR_SHADER_CHANNELSELECT_LUMINANCE = 2,
    ID_POINTCREATOR_SHADER_CHANNELSELECT_TRANSPARENCY = 3,
    ID_POINTCREATOR_SHADER_CHANNELSELECT_ENVIRONMENT = 4,
    ID_POINTCREATOR_SHADER_CHANNELSELECT_BUMP = 5,
    ID_POINTCREATOR_SHADER_CHANNELSELECT_ALPHA = 6,
    ID_POINTCREATOR_SHADER_CHANNELSELECT_DISPLACEMENT = 7,
    ID_POINTCREATOR_SHADER_CHANNELSELECT_DIFFUSION = 8,
    ID_POINTCREATOR_SHADER_CHANNELSELECT_NORMAL = 9,
    ID_POINTCREATOR_SHADER_CHANNELSELECT_DIRECT = 10,
};
#endif	// OPOINTCREATOR_PANEL_H__

String File Code (opointcreator_panel.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_POINTCREATOR_SHADER_CHANNELSELECT    "Channel";
    ID_POINTCREATOR_SHADER_CHANNELSELECT_COLOR    "Color";
    ID_POINTCREATOR_SHADER_CHANNELSELECT_LUMINANCE    "Luminance";
    ID_POINTCREATOR_SHADER_CHANNELSELECT_TRANSPARENCY    "Transparency";
    ID_POINTCREATOR_SHADER_CHANNELSELECT_ENVIRONMENT    "Environment";
    ID_POINTCREATOR_SHADER_CHANNELSELECT_BUMP    "Bump";
    ID_POINTCREATOR_SHADER_CHANNELSELECT_ALPHA    "Alpha";
    ID_POINTCREATOR_SHADER_CHANNELSELECT_DISPLACEMENT    "Displacement";
    ID_POINTCREATOR_SHADER_CHANNELSELECT_DIFFUSION    "Diffusion";
    ID_POINTCREATOR_SHADER_CHANNELSELECT_NORMAL    "Normal";
    ID_POINTCREATOR_SHADER_CHANNELSELECT_DIRECT    "CustomShader";
}