Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_MG_TRANSFORM_DISPLAYMODE in otransform_panel

Note that this is not the actual code from the otransform_panel file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (otransform_panel.res)


LONG  ID_MG_TRANSFORM_DISPLAYMODE
{
FIT_H  ;                          
    CYCLE 
    {         ID_MG_TRANSFORM_DISPLAYMODE_OFF; 
        ID_MG_TRANSFORM_DISPLAYMODE_WEIGHT; 
        ID_MG_TRANSFORM_DISPLAYMODE_UV; 
        ID_MG_TRANSFORM_DISPLAYMODE_COLOR; 
        ID_MG_TRANSFORM_DISPLAYMODE_INDEX; 
    }
}
            

Header File Code (otransform_panel.h)

#ifndef OTRANSFORM_PANEL_H__
#define OTRANSFORM_PANEL_H__
enum
{
  ID_MG_TRANSFORM_DISPLAYMODE = 1000,  //First ID should start at 1000
    ID_MG_TRANSFORM_DISPLAYMODE_OFF = 1,
    ID_MG_TRANSFORM_DISPLAYMODE_WEIGHT = 2,
    ID_MG_TRANSFORM_DISPLAYMODE_UV = 3,
    ID_MG_TRANSFORM_DISPLAYMODE_COLOR = 4,
    ID_MG_TRANSFORM_DISPLAYMODE_INDEX = 5,
};
#endif	// OTRANSFORM_PANEL_H__

String File Code (otransform_panel.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_MG_TRANSFORM_DISPLAYMODE    "Display";
    ID_MG_TRANSFORM_DISPLAYMODE_OFF    "None";
    ID_MG_TRANSFORM_DISPLAYMODE_WEIGHT    "Weight";
    ID_MG_TRANSFORM_DISPLAYMODE_UV    "UV";
    ID_MG_TRANSFORM_DISPLAYMODE_COLOR    "Color";
    ID_MG_TRANSFORM_DISPLAYMODE_INDEX    "Index";
}