Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT in prefssubstance

Note that this is not the actual code from the prefssubstance file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (prefssubstance.res)


LONG  PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT
{
ANIM  OFF;                          
    CYCLE 
    {         PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_TIF; 
        PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_PNG; 
        PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_JPG; 
    }
}
            

Header File Code (prefssubstance.h)

#ifndef PREFSSUBSTANCE_H__
#define PREFSSUBSTANCE_H__
enum
{
  PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT = 1000,  //First ID should start at 1000
    PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_TIF = 1,
    PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_PNG = 2,
    PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_JPG = 3,
};
#endif	// PREFSSUBSTANCE_H__

String File Code (prefssubstance.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT    "DiskCacheFormat";
    PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_TIF    "TIF(Upto32Bit/Channel)";
    PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_PNG    "PNG(Upto16Bit/Channel)";
    PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_JPG    "JPG(Upto8Bit/Channel)";
}