Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Oboole

Oboole

Attributes

  • ENGLISH NAME : BooleObject
  • NAME : Oboole
  • INCLUDE : Obase
  • PATH : objects/description/oboole.res
  • PLUGIN : objects
  • MAXON online help (may not exist): OBOOLE

Elements

ID UI Name Type Parameters Cycle
BOOLEOBJECT_TYPE BooleanType LONG  
BOOLEOBJECT_TYPE_UNION AunionB
BOOLEOBJECT_TYPE_SUBTRACT AsubtractB
BOOLEOBJECT_TYPE_INTERSECT AintersectB
BOOLEOBJECT_TYPE_WITHOUT AwithoutB
BOOLEOBJECT_HIGHQUALITY HighQuality BOOL  
BOOLEOBJECT_SINGLE_OBJECT Createsingleobject BOOL  
BOOLEOBJECT_HIDE_NEW_EDGES Hidenewedges BOOL  
BOOLEOBJECT_BREAK_CUT_EDGES CreatePhongbreaksatintersections BOOL  
BOOLEOBJECT_SEL_CUT_EDGES Selectintersections BOOL  
BOOLEOBJECT_OPTIMIZE_LEVEL OptimizePoints REAL
UNIT METER
MIN 0.0001
STEP .001

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Oboole)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.BOOLEOBJECT_TYPE] = c4d.BOOLEOBJECT_TYPE_UNION
    obj[c4d.BOOLEOBJECT_HIGHQUALITY] = True
    obj[c4d.BOOLEOBJECT_SINGLE_OBJECT] = True
    obj[c4d.BOOLEOBJECT_HIDE_NEW_EDGES] = True
    obj[c4d.BOOLEOBJECT_BREAK_CUT_EDGES] = True
    obj[c4d.BOOLEOBJECT_SEL_CUT_EDGES] = True
    obj[c4d.BOOLEOBJECT_OPTIMIZE_LEVEL] = 0.1
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetInt32(c4d.BOOLEOBJECT_TYPE,c4d.BOOLEOBJECT_TYPE_UNION)
    bc.SetBool(c4d.BOOLEOBJECT_HIGHQUALITY,True)
    bc.SetBool(c4d.BOOLEOBJECT_SINGLE_OBJECT,True)
    bc.SetBool(c4d.BOOLEOBJECT_HIDE_NEW_EDGES,True)
    bc.SetBool(c4d.BOOLEOBJECT_BREAK_CUT_EDGES,True)
    bc.SetBool(c4d.BOOLEOBJECT_SEL_CUT_EDGES,True)
    bc.SetFloat(c4d.BOOLEOBJECT_OPTIMIZE_LEVEL,0.1)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../objects/description/oboole.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Oboole);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(BOOLEOBJECT_TYPE),GeData(BOOLEOBJECT_TYPE_UNION),flags);
    pObject->SetParameter(DescID(BOOLEOBJECT_HIGHQUALITY),GeData(true),flags);
    pObject->SetParameter(DescID(BOOLEOBJECT_SINGLE_OBJECT),GeData(true),flags);
    pObject->SetParameter(DescID(BOOLEOBJECT_HIDE_NEW_EDGES),GeData(true),flags);
    pObject->SetParameter(DescID(BOOLEOBJECT_BREAK_CUT_EDGES),GeData(true),flags);
    pObject->SetParameter(DescID(BOOLEOBJECT_SEL_CUT_EDGES),GeData(true),flags);
    pObject->SetParameter(DescID(BOOLEOBJECT_OPTIMIZE_LEVEL),GeData(0.1),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetInt32(BOOLEOBJECT_TYPE,BOOLEOBJECT_TYPE_UNION);
    bc->SetBool(BOOLEOBJECT_HIGHQUALITY,true);
    bc->SetBool(BOOLEOBJECT_SINGLE_OBJECT,true);
    bc->SetBool(BOOLEOBJECT_HIDE_NEW_EDGES,true);
    bc->SetBool(BOOLEOBJECT_BREAK_CUT_EDGES,true);
    bc->SetBool(BOOLEOBJECT_SEL_CUT_EDGES,true);
    bc->SetFloat(BOOLEOBJECT_OPTIMIZE_LEVEL,0.1);
    pObject->Message(MSG_UPDATE);                                                      
}