Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Ocylinder

Ocylinder

Attributes

  • ENGLISH NAME : CylinderObject
  • NAME : Ocylinder
  • INCLUDE : Obase
  • INCLUDE : Oprimitiveslice
  • PATH : objects/description/ocylinder.res
  • PLUGIN : objects
  • MAXON online help (may not exist): OCYLINDER

Elements

ID UI Name Type Parameters Cycle
PRIM_CYLINDER_RADIUS Radius REAL
UNIT METER
MIN 0.0
PRIM_CYLINDER_HEIGHT Height REAL
UNIT METER
MIN 0.0
PRIM_CYLINDER_HSUB HeightSegments LONG
MIN 1
MAX 1000
PRIM_CYLINDER_SEG RotationSegments LONG
MIN 3
MAX 1000
PRIM_CYLINDER_SWITCH_TO_UPDATED SwitchtoUpdatedCylinder BUTTON  
PRIM_CYLINDER_CAPS Caps BOOL  
PRIM_CYLINDER_CSUB CapSegments LONG
PARENTID PRIM_CYLINDER_FILLET
MIN 1
MAX 1000
PRIM_CYLINDER_FILLET Fillet BOOL  
PRIM_CYLINDER_FSUB FilletSegments LONG
PARENTID PRIM_CYLINDER_FILLET
MIN 1
MAX 1000
PRIM_CYLINDER_FILLETRADIUS FilletRadius REAL
PARENTID PRIM_CYLINDER_FILLET
UNIT METER
MIN 0.0

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Ocylinder)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.PRIM_CYLINDER_RADIUS] = 0.1
    obj[c4d.PRIM_CYLINDER_HEIGHT] = 0.1
    obj[c4d.PRIM_CYLINDER_HSUB] = 1
    obj[c4d.PRIM_CYLINDER_SEG] = 1
    obj[c4d.PRIM_CYLINDER_CAPS] = True
    obj[c4d.PRIM_CYLINDER_CSUB] = 1
    obj[c4d.PRIM_CYLINDER_FILLET] = True
    obj[c4d.PRIM_CYLINDER_FSUB] = 1
    obj[c4d.PRIM_CYLINDER_FILLETRADIUS] = 0.1
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetFloat(c4d.PRIM_CYLINDER_RADIUS,0.1)
    bc.SetFloat(c4d.PRIM_CYLINDER_HEIGHT,0.1)
    bc.SetInt32(c4d.PRIM_CYLINDER_HSUB,1)
    bc.SetInt32(c4d.PRIM_CYLINDER_SEG,1)
    bc.SetBool(c4d.PRIM_CYLINDER_CAPS,True)
    bc.SetInt32(c4d.PRIM_CYLINDER_CSUB,1)
    bc.SetBool(c4d.PRIM_CYLINDER_FILLET,True)
    bc.SetInt32(c4d.PRIM_CYLINDER_FSUB,1)
    bc.SetFloat(c4d.PRIM_CYLINDER_FILLETRADIUS,0.1)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../objects/description/ocylinder.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Ocylinder);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(PRIM_CYLINDER_RADIUS),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_CYLINDER_HEIGHT),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_CYLINDER_HSUB),GeData(1),flags);
    pObject->SetParameter(DescID(PRIM_CYLINDER_SEG),GeData(1),flags);
    pObject->SetParameter(DescID(PRIM_CYLINDER_CAPS),GeData(true),flags);
    pObject->SetParameter(DescID(PRIM_CYLINDER_CSUB),GeData(1),flags);
    pObject->SetParameter(DescID(PRIM_CYLINDER_FILLET),GeData(true),flags);
    pObject->SetParameter(DescID(PRIM_CYLINDER_FSUB),GeData(1),flags);
    pObject->SetParameter(DescID(PRIM_CYLINDER_FILLETRADIUS),GeData(0.1),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetFloat(PRIM_CYLINDER_RADIUS,0.1);
    bc->SetFloat(PRIM_CYLINDER_HEIGHT,0.1);
    bc->SetInt32(PRIM_CYLINDER_HSUB,1);
    bc->SetInt32(PRIM_CYLINDER_SEG,1);
    bc->SetBool(PRIM_CYLINDER_CAPS,true);
    bc->SetInt32(PRIM_CYLINDER_CSUB,1);
    bc->SetBool(PRIM_CYLINDER_FILLET,true);
    bc->SetInt32(PRIM_CYLINDER_FSUB,1);
    bc->SetFloat(PRIM_CYLINDER_FILLETRADIUS,0.1);
    pObject->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(obj,c4d.PRIM_CYLINDER_SWITCH_TO_UPDATED)

C++

DescriptionCommand dc;
dc.id = DescID(PRIM_CYLINDER_SWITCH_TO_UPDATED);             
pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);