Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Oeinheritance

Oeinheritance

Attributes

Elements

ID UI Name Type Parameters Cycle
MGINHERITANCEEFFECTOR_STRENGTH Strength REAL
MINSLIDER 0.0
MAXSLIDER 100.0
UNIT PERCENT
CUSTOMGUI REALSLIDER
MGINHERITANCEEFFECTOR_SELECTION Selection STRING  
MGINHERITANCEEFFECTOR_MODE InheritanceMode LONG  
MGINHERITANCEEFFECTOR_MODE_DIRECT Direct
MGINHERITANCEEFFECTOR_MODE_ANIMATION Animation
MGINHERITANCEEFFECTOR_OBJECT Object LINK  
MGINHERITANCEEFFECTOR_MORPHMG MorphMotionObject BOOL  
MGINHERITANCEEFFECTOR_FALLOFFTIME FalloffBased BOOL  
MGINHERITANCEEFFECTOR_SPACEMODE TransformSpace LONG  
MGINHERITANCEEFFECTOR_SPACEMODE_GLOBAL Generator
MGINHERITANCEEFFECTOR_SPACEMODE_NODE Node
MGINHERITANCEEFFECTOR_EASE Animation LONG  
MGINHERITANCEEFFECTOR_EASE_IN To(In)
MGINHERITANCEEFFECTOR_EASE_OUT From(Out)
MGINHERITANCEEFFECTOR_ANIMATEFROM Start BASETIME  
MGINHERITANCEEFFECTOR_STEP StepGap BASETIME  
MGINHERITANCEEFFECTOR_ANIMATETO End BASETIME  
MGINHERITANCEEFFECTOR_LOOPANIMATION LoopAnimation BOOL  
MGINHERITANCEEFFECTOR_POSITION_ACTIVE Position BOOL  
MGINHERITANCEEFFECTOR_SCALE_ACTIVE Scale BOOL  
MGINHERITANCEEFFECTOR_ROTATION_ACTIVE Rotation BOOL  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Oeinheritance)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.MGINHERITANCEEFFECTOR_STRENGTH] = 0.1
    obj[c4d.MGINHERITANCEEFFECTOR_SELECTION] = "Hello World"
    obj[c4d.MGINHERITANCEEFFECTOR_MODE] = c4d.MGINHERITANCEEFFECTOR_MODE_DIRECT
    obj[c4d.MGINHERITANCEEFFECTOR_MORPHMG] = True
    obj[c4d.MGINHERITANCEEFFECTOR_FALLOFFTIME] = True
    obj[c4d.MGINHERITANCEEFFECTOR_SPACEMODE] = c4d.MGINHERITANCEEFFECTOR_SPACEMODE_GLOBAL
    obj[c4d.MGINHERITANCEEFFECTOR_EASE] = c4d.MGINHERITANCEEFFECTOR_EASE_IN
    obj[c4d.MGINHERITANCEEFFECTOR_LOOPANIMATION] = True
    obj[c4d.MGINHERITANCEEFFECTOR_POSITION_ACTIVE] = True
    obj[c4d.MGINHERITANCEEFFECTOR_SCALE_ACTIVE] = True
    obj[c4d.MGINHERITANCEEFFECTOR_ROTATION_ACTIVE] = True
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetFloat(c4d.MGINHERITANCEEFFECTOR_STRENGTH,0.1)
    bc.SetString(c4d.MGINHERITANCEEFFECTOR_SELECTION,"Hello World")
    bc.SetInt32(c4d.MGINHERITANCEEFFECTOR_MODE,c4d.MGINHERITANCEEFFECTOR_MODE_DIRECT)
    bc.SetBool(c4d.MGINHERITANCEEFFECTOR_MORPHMG,True)
    bc.SetBool(c4d.MGINHERITANCEEFFECTOR_FALLOFFTIME,True)
    bc.SetInt32(c4d.MGINHERITANCEEFFECTOR_SPACEMODE,c4d.MGINHERITANCEEFFECTOR_SPACEMODE_GLOBAL)
    bc.SetInt32(c4d.MGINHERITANCEEFFECTOR_EASE,c4d.MGINHERITANCEEFFECTOR_EASE_IN)
    bc.SetBool(c4d.MGINHERITANCEEFFECTOR_LOOPANIMATION,True)
    bc.SetBool(c4d.MGINHERITANCEEFFECTOR_POSITION_ACTIVE,True)
    bc.SetBool(c4d.MGINHERITANCEEFFECTOR_SCALE_ACTIVE,True)
    bc.SetBool(c4d.MGINHERITANCEEFFECTOR_ROTATION_ACTIVE,True)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../mograph/description/oeinheritance.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Oeinheritance);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(MGINHERITANCEEFFECTOR_STRENGTH),GeData(0.1),flags);
    pObject->SetParameter(DescID(MGINHERITANCEEFFECTOR_SELECTION),GeData("Hello World"),flags);
    pObject->SetParameter(DescID(MGINHERITANCEEFFECTOR_MODE),GeData(MGINHERITANCEEFFECTOR_MODE_DIRECT),flags);
    pObject->SetParameter(DescID(MGINHERITANCEEFFECTOR_MORPHMG),GeData(true),flags);
    pObject->SetParameter(DescID(MGINHERITANCEEFFECTOR_FALLOFFTIME),GeData(true),flags);
    pObject->SetParameter(DescID(MGINHERITANCEEFFECTOR_SPACEMODE),GeData(MGINHERITANCEEFFECTOR_SPACEMODE_GLOBAL),flags);
    pObject->SetParameter(DescID(MGINHERITANCEEFFECTOR_EASE),GeData(MGINHERITANCEEFFECTOR_EASE_IN),flags);
    pObject->SetParameter(DescID(MGINHERITANCEEFFECTOR_LOOPANIMATION),GeData(true),flags);
    pObject->SetParameter(DescID(MGINHERITANCEEFFECTOR_POSITION_ACTIVE),GeData(true),flags);
    pObject->SetParameter(DescID(MGINHERITANCEEFFECTOR_SCALE_ACTIVE),GeData(true),flags);
    pObject->SetParameter(DescID(MGINHERITANCEEFFECTOR_ROTATION_ACTIVE),GeData(true),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetFloat(MGINHERITANCEEFFECTOR_STRENGTH,0.1);
    bc->SetString(MGINHERITANCEEFFECTOR_SELECTION,"Hello World");
    bc->SetInt32(MGINHERITANCEEFFECTOR_MODE,MGINHERITANCEEFFECTOR_MODE_DIRECT);
    bc->SetBool(MGINHERITANCEEFFECTOR_MORPHMG,true);
    bc->SetBool(MGINHERITANCEEFFECTOR_FALLOFFTIME,true);
    bc->SetInt32(MGINHERITANCEEFFECTOR_SPACEMODE,MGINHERITANCEEFFECTOR_SPACEMODE_GLOBAL);
    bc->SetInt32(MGINHERITANCEEFFECTOR_EASE,MGINHERITANCEEFFECTOR_EASE_IN);
    bc->SetBool(MGINHERITANCEEFFECTOR_LOOPANIMATION,true);
    bc->SetBool(MGINHERITANCEEFFECTOR_POSITION_ACTIVE,true);
    bc->SetBool(MGINHERITANCEEFFECTOR_SCALE_ACTIVE,true);
    bc->SetBool(MGINHERITANCEEFFECTOR_ROTATION_ACTIVE,true);
    pObject->Message(MSG_UPDATE);                                                      
}