Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Omshader

Omshader

Attributes

  • ENGLISH NAME : X-ParticlesSpriteShaderModifier
  • NAME : Omshader
  • INCLUDE : Obase
  • PATH : res/description/omshader.res
  • PLUGIN : X-Particles
  • MAXON online help (may not exist): OMSHADER

Elements

ID UI Name Type Parameters Cycle
XMSH_SHADER_ENABLED Enabled BOOL  
XMSH_SHADER_MODE Mode LONG  
SHADER_MODE_INDEP Independent
SHADER_MODE_ACTION Action-Controlled
XMSH_SHADER_COLORMODE ColorMode LONG  
COLOR_MODE_GREYSCALE Greyscale
COLOR_MODE_COLOR RGB
XMSH_SHADER_GREYSCALE_DELTA GreyscaleRateofChange REAL
UNIT PERCENT
STEP 0.1
MIN -100.0
MAX 100.0
MINSLIDER -10.0
MAXSLIDER 10.0
CUSTOMGUI REALSLIDER
XMSH_SHADER_COLOR_REDDELTA RedRateofChange REAL
UNIT PERCENT
STEP 0.1
MIN -100.0
MAX 100.0
MINSLIDER -10.0
MAXSLIDER 10.0
CUSTOMGUI REALSLIDER
XMSH_SHADER_COLOR_GREENDELTA GreenRateofChange REAL
UNIT PERCENT
STEP 0.1
MIN -100.0
MAX 100.0
MINSLIDER -10.0
MAXSLIDER 10.0
CUSTOMGUI REALSLIDER
XMSH_SHADER_COLOR_BLUEDELTA BlueRateofChange REAL
UNIT PERCENT
STEP 0.1
MIN -100.0
MAX 100.0
MINSLIDER -10.0
MAXSLIDER 10.0
CUSTOMGUI REALSLIDER
XMSH_SHADER_CLAMP ClampTo COLOR  
XMSH_SHADER_GROUP Groups IN_EXCLUDE
NUM_FLAGS 2
INIT_STATE 3
SEND_SELCHNGMSG 1
SCALE_V
IMAGE_01_ON 1009316
IMAGE_01_OFF 1009320
IMAGE_02_ON 300000231
IMAGE_02_OFF 300000230

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Omshader)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.XMSH_SHADER_ENABLED] = True
    obj[c4d.XMSH_SHADER_MODE] = c4d.SHADER_MODE_INDEP
    obj[c4d.XMSH_SHADER_COLORMODE] = c4d.COLOR_MODE_GREYSCALE
    obj[c4d.XMSH_SHADER_GREYSCALE_DELTA] = 0.1
    obj[c4d.XMSH_SHADER_COLOR_REDDELTA] = 0.1
    obj[c4d.XMSH_SHADER_COLOR_GREENDELTA] = 0.1
    obj[c4d.XMSH_SHADER_COLOR_BLUEDELTA] = 0.1
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetBool(c4d.XMSH_SHADER_ENABLED,True)
    bc.SetInt32(c4d.XMSH_SHADER_MODE,c4d.SHADER_MODE_INDEP)
    bc.SetInt32(c4d.XMSH_SHADER_COLORMODE,c4d.COLOR_MODE_GREYSCALE)
    bc.SetFloat(c4d.XMSH_SHADER_GREYSCALE_DELTA,0.1)
    bc.SetFloat(c4d.XMSH_SHADER_COLOR_REDDELTA,0.1)
    bc.SetFloat(c4d.XMSH_SHADER_COLOR_GREENDELTA,0.1)
    bc.SetFloat(c4d.XMSH_SHADER_COLOR_BLUEDELTA,0.1)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../res/description/omshader.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Omshader);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(XMSH_SHADER_ENABLED),GeData(true),flags);
    pObject->SetParameter(DescID(XMSH_SHADER_MODE),GeData(SHADER_MODE_INDEP),flags);
    pObject->SetParameter(DescID(XMSH_SHADER_COLORMODE),GeData(COLOR_MODE_GREYSCALE),flags);
    pObject->SetParameter(DescID(XMSH_SHADER_GREYSCALE_DELTA),GeData(0.1),flags);
    pObject->SetParameter(DescID(XMSH_SHADER_COLOR_REDDELTA),GeData(0.1),flags);
    pObject->SetParameter(DescID(XMSH_SHADER_COLOR_GREENDELTA),GeData(0.1),flags);
    pObject->SetParameter(DescID(XMSH_SHADER_COLOR_BLUEDELTA),GeData(0.1),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetBool(XMSH_SHADER_ENABLED,true);
    bc->SetInt32(XMSH_SHADER_MODE,SHADER_MODE_INDEP);
    bc->SetInt32(XMSH_SHADER_COLORMODE,COLOR_MODE_GREYSCALE);
    bc->SetFloat(XMSH_SHADER_GREYSCALE_DELTA,0.1);
    bc->SetFloat(XMSH_SHADER_COLOR_REDDELTA,0.1);
    bc->SetFloat(XMSH_SHADER_COLOR_GREENDELTA,0.1);
    bc->SetFloat(XMSH_SHADER_COLOR_BLUEDELTA,0.1);
    pObject->Message(MSG_UPDATE);                                                      
}