Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Osplinehelix

Osplinehelix

Attributes

  • ENGLISH NAME : HelixObject
  • NAME : Osplinehelix
  • INCLUDE : Obase
  • INCLUDE : Osplineprimitive
  • PATH : objects/description/osplinehelix.res
  • PLUGIN : objects
  • MAXON online help (may not exist): OSPLINEHELIX

Elements

ID UI Name Type Parameters Cycle
PRIM_HELIX_RADIUS1 StartRadius REAL
MIN 0.0
UNIT METER
PRIM_HELIX_START StartAngle REAL UNIT
PRIM_HELIX_RADIUS2 EndRadius REAL
MIN 0.0
UNIT METER
PRIM_HELIX_END EndAngle REAL UNIT
PRIM_HELIX_RADIALBIAS RadialBias REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
PRIM_HELIX_HEIGHT Height REAL
UNIT METER
MIN 0.0
PRIM_HELIX_HEIGHTBIAS HeightBias REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
PRIM_HELIX_SUB Subdivision LONG MIN

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Osplinehelix)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.PRIM_HELIX_RADIUS1] = 0.1
    obj[c4d.PRIM_HELIX_START] = 0.1
    obj[c4d.PRIM_HELIX_RADIUS2] = 0.1
    obj[c4d.PRIM_HELIX_END] = 0.1
    obj[c4d.PRIM_HELIX_RADIALBIAS] = 0.1
    obj[c4d.PRIM_HELIX_HEIGHT] = 0.1
    obj[c4d.PRIM_HELIX_HEIGHTBIAS] = 0.1
    obj[c4d.PRIM_HELIX_SUB] = 1
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetFloat(c4d.PRIM_HELIX_RADIUS1,0.1)
    bc.SetFloat(c4d.PRIM_HELIX_START,0.1)
    bc.SetFloat(c4d.PRIM_HELIX_RADIUS2,0.1)
    bc.SetFloat(c4d.PRIM_HELIX_END,0.1)
    bc.SetFloat(c4d.PRIM_HELIX_RADIALBIAS,0.1)
    bc.SetFloat(c4d.PRIM_HELIX_HEIGHT,0.1)
    bc.SetFloat(c4d.PRIM_HELIX_HEIGHTBIAS,0.1)
    bc.SetInt32(c4d.PRIM_HELIX_SUB,1)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../objects/description/osplinehelix.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Osplinehelix);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(PRIM_HELIX_RADIUS1),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_HELIX_START),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_HELIX_RADIUS2),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_HELIX_END),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_HELIX_RADIALBIAS),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_HELIX_HEIGHT),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_HELIX_HEIGHTBIAS),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_HELIX_SUB),GeData(1),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetFloat(PRIM_HELIX_RADIUS1,0.1);
    bc->SetFloat(PRIM_HELIX_START,0.1);
    bc->SetFloat(PRIM_HELIX_RADIUS2,0.1);
    bc->SetFloat(PRIM_HELIX_END,0.1);
    bc->SetFloat(PRIM_HELIX_RADIALBIAS,0.1);
    bc->SetFloat(PRIM_HELIX_HEIGHT,0.1);
    bc->SetFloat(PRIM_HELIX_HEIGHTBIAS,0.1);
    bc->SetInt32(PRIM_HELIX_SUB,1);
    pObject->Message(MSG_UPDATE);                                                      
}