Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Osplinetext

Osplinetext

Attributes

  • ENGLISH NAME : TextSplineObject
  • NAME : Osplinetext
  • INCLUDE : Obase
  • INCLUDE : Osplineprimitive
  • PATH : objects/description/osplinetext.res
  • PLUGIN : objects
  • MAXON online help (may not exist): OSPLINETEXT

Elements

ID UI Name Type Parameters Cycle
PRIM_TEXT_TEXT TextSpline STRING CUSTOMGUI
PRIM_TEXT_FONT Font FONT OPEN
PRIM_TEXT_ALIGN Align LONG  
PRIM_TEXT_ALIGN_LEFT Left
PRIM_TEXT_ALIGN_MIDDLE Middle
PRIM_TEXT_ALIGN_RIGHT Right
PRIM_TEXT_HEIGHT Height REAL UNIT
PRIM_TEXT_HSPACING HorizontalSpacing REAL UNIT
PRIM_TEXT_VSPACING VerticalSpacing REAL UNIT
PRIM_TEXT_SEPARATE SeparateLetters BOOL  
PRIM_TEXT_KERNING Kerning KERNING  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Osplinetext)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.PRIM_TEXT_TEXT] = "Hello World"
    obj[c4d.PRIM_TEXT_ALIGN] = c4d.PRIM_TEXT_ALIGN_LEFT
    obj[c4d.PRIM_TEXT_HEIGHT] = 0.1
    obj[c4d.PRIM_TEXT_HSPACING] = 0.1
    obj[c4d.PRIM_TEXT_VSPACING] = 0.1
    obj[c4d.PRIM_TEXT_SEPARATE] = True
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetString(c4d.PRIM_TEXT_TEXT,"Hello World")
    bc.SetInt32(c4d.PRIM_TEXT_ALIGN,c4d.PRIM_TEXT_ALIGN_LEFT)
    bc.SetFloat(c4d.PRIM_TEXT_HEIGHT,0.1)
    bc.SetFloat(c4d.PRIM_TEXT_HSPACING,0.1)
    bc.SetFloat(c4d.PRIM_TEXT_VSPACING,0.1)
    bc.SetBool(c4d.PRIM_TEXT_SEPARATE,True)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../objects/description/osplinetext.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Osplinetext);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(PRIM_TEXT_TEXT),GeData("Hello World"),flags);
    pObject->SetParameter(DescID(PRIM_TEXT_ALIGN),GeData(PRIM_TEXT_ALIGN_LEFT),flags);
    pObject->SetParameter(DescID(PRIM_TEXT_HEIGHT),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_TEXT_HSPACING),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_TEXT_VSPACING),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_TEXT_SEPARATE),GeData(true),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetString(PRIM_TEXT_TEXT,"Hello World");
    bc->SetInt32(PRIM_TEXT_ALIGN,PRIM_TEXT_ALIGN_LEFT);
    bc->SetFloat(PRIM_TEXT_HEIGHT,0.1);
    bc->SetFloat(PRIM_TEXT_HSPACING,0.1);
    bc->SetFloat(PRIM_TEXT_VSPACING,0.1);
    bc->SetBool(PRIM_TEXT_SEPARATE,true);
    pObject->Message(MSG_UPDATE);                                                      
}