Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Oxdynanull

Oxdynanull

Attributes

  • ENGLISH NAME : X-ParticlesDynamicsFolder
  • NAME : Oxdynanull
  • INCLUDE : Obase
  • PATH : res/description/oxdynanull.res
  • PLUGIN : X-Particles
  • MAXON online help (may not exist): OXDYNANULL

Elements

ID UI Name Type Parameters Cycle
XDYNANULL_MAKEFOLDER CreateSub-Folder BUTTON  
XDYNANULL_NAME FolderName STRING  
XDYNANULL_DYNAMICS DynamicsObjects LONG
ANIM OFF
CUSTOMGUI CYCLE
XDYNANULL_CHOOSE ChooseDynamics...
1032131
XDYNANULL_DOMAIN FLIPDomain
1033595
XDYNANULL_CONSTRAINTS Constraints
1033777
XDYNANULL_PPCOLLISIONS P-PCollisions
1033823
XDYNANULL_FLUIDS SPHFluids
1033824
XDYNANULL_HELP_BUTTON BITMAPBUTTON  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Oxdynanull)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.XDYNANULL_NAME] = "Hello World"
    obj[c4d.XDYNANULL_DYNAMICS] = c4d.XDYNANULL_CHOOSE
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetString(c4d.XDYNANULL_NAME,"Hello World")
    bc.SetInt32(c4d.XDYNANULL_DYNAMICS,c4d.XDYNANULL_CHOOSE)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../res/description/oxdynanull.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Oxdynanull);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(XDYNANULL_NAME),GeData("Hello World"),flags);
    pObject->SetParameter(DescID(XDYNANULL_DYNAMICS),GeData(XDYNANULL_CHOOSE),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetString(XDYNANULL_NAME,"Hello World");
    bc->SetInt32(XDYNANULL_DYNAMICS,XDYNANULL_CHOOSE);
    pObject->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(obj,c4d.XDYNANULL_MAKEFOLDER)
c4d.CallButton(obj,c4d.XDYNANULL_HELP_BUTTON)

C++

DescriptionCommand dc;
dc.id = DescID(XDYNANULL_MAKEFOLDER);             
pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);

DescriptionCommand dc; dc.id = DescID(XDYNANULL_HELP_BUTTON); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);