Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BASEDRAW_DATA_PROJECTION
Element Information
Sample Code
Example code for the id BASEDRAW_DATA_PROJECTION in Dbasedraw
Note that this is not the actual code from the Dbasedraw file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Dbasedraw.res)
LONG BASEDRAW_DATA_PROJECTION { ANIM OFF; CYCLE { BASEDRAW_PROJECTION_PERSPECTIVE; BASEDRAW_PROJECTION_PARALLEL; BASEDRAW_PROJECTION_LEFT; BASEDRAW_PROJECTION_RIGHT; BASEDRAW_PROJECTION_FRONT; BASEDRAW_PROJECTION_BACK; BASEDRAW_PROJECTION_TOP; BASEDRAW_PROJECTION_BOTTOM; BASEDRAW_PROJECTION_MILITARY; BASEDRAW_PROJECTION_FROG; BASEDRAW_PROJECTION_BIRD; BASEDRAW_PROJECTION_GENTLEMAN; BASEDRAW_PROJECTION_ISOMETRIC; BASEDRAW_PROJECTION_DIMETRIC; } }
Header File Code (Dbasedraw.h)
#ifndef DBASEDRAW_H__ #define DBASEDRAW_H__ enum { BASEDRAW_DATA_PROJECTION = 1000, //First ID should start at 1000 BASEDRAW_PROJECTION_PERSPECTIVE = 1, BASEDRAW_PROJECTION_PARALLEL = 2, BASEDRAW_PROJECTION_LEFT = 3, BASEDRAW_PROJECTION_RIGHT = 4, BASEDRAW_PROJECTION_FRONT = 5, BASEDRAW_PROJECTION_BACK = 6, BASEDRAW_PROJECTION_TOP = 7, BASEDRAW_PROJECTION_BOTTOM = 8, BASEDRAW_PROJECTION_MILITARY = 9, BASEDRAW_PROJECTION_FROG = 10, BASEDRAW_PROJECTION_BIRD = 11, BASEDRAW_PROJECTION_GENTLEMAN = 12, BASEDRAW_PROJECTION_ISOMETRIC = 13, BASEDRAW_PROJECTION_DIMETRIC = 14, }; #endif // DBASEDRAW_H__
String File Code (Dbasedraw.str)
// C4D-StringResource // Identifier Text STRINGTABLE { BASEDRAW_DATA_PROJECTION "Projection"; BASEDRAW_PROJECTION_PERSPECTIVE "Perspective"; BASEDRAW_PROJECTION_PARALLEL "Parallel"; BASEDRAW_PROJECTION_LEFT "Left"; BASEDRAW_PROJECTION_RIGHT "Right"; BASEDRAW_PROJECTION_FRONT "Front"; BASEDRAW_PROJECTION_BACK "Back"; BASEDRAW_PROJECTION_TOP "Top"; BASEDRAW_PROJECTION_BOTTOM "Bottom"; BASEDRAW_PROJECTION_MILITARY "Military"; BASEDRAW_PROJECTION_FROG "Frog"; BASEDRAW_PROJECTION_BIRD "Bird"; BASEDRAW_PROJECTION_GENTLEMAN "Gentleman"; BASEDRAW_PROJECTION_ISOMETRIC "Isometric"; BASEDRAW_PROJECTION_DIMETRIC "Dimetric"; }