Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BASEDRAW_DATA_SDISPLAYACTIVE
Element Information
Sample Code
Example code for the id BASEDRAW_DATA_SDISPLAYACTIVE in Dbasedraw
Note that this is not the actual code from the Dbasedraw file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Dbasedraw.res)
LONG BASEDRAW_DATA_SDISPLAYACTIVE { ANIM OFF; CYCLE { BASEDRAW_SDISPLAY_GOURAUD; BASEDRAW_SDISPLAY_GOURAUD_WIRE; BASEDRAW_SDISPLAY_QUICK; BASEDRAW_SDISPLAY_QUICK_WIRE; BASEDRAW_SDISPLAY_FLAT; BASEDRAW_SDISPLAY_FLAT_WIRE; BASEDRAW_SDISPLAY_HIDDENLINE; BASEDRAW_SDISPLAY_NOSHADING; } }
Header File Code (Dbasedraw.h)
#ifndef DBASEDRAW_H__ #define DBASEDRAW_H__ enum { BASEDRAW_DATA_SDISPLAYACTIVE = 1000, //First ID should start at 1000 BASEDRAW_SDISPLAY_GOURAUD = 1, BASEDRAW_SDISPLAY_GOURAUD_WIRE = 2, BASEDRAW_SDISPLAY_QUICK = 3, BASEDRAW_SDISPLAY_QUICK_WIRE = 4, BASEDRAW_SDISPLAY_FLAT = 5, BASEDRAW_SDISPLAY_FLAT_WIRE = 6, BASEDRAW_SDISPLAY_HIDDENLINE = 7, BASEDRAW_SDISPLAY_NOSHADING = 8, }; #endif // DBASEDRAW_H__
String File Code (Dbasedraw.str)
// C4D-StringResource // Identifier Text STRINGTABLE { BASEDRAW_DATA_SDISPLAYACTIVE "ActiveObject(Shading)"; BASEDRAW_SDISPLAY_GOURAUD "GouraudShading"; BASEDRAW_SDISPLAY_GOURAUD_WIRE "GouraudShading(Lines)"; BASEDRAW_SDISPLAY_QUICK "QuickShading"; BASEDRAW_SDISPLAY_QUICK_WIRE "QuickShading(Lines)"; BASEDRAW_SDISPLAY_FLAT "ConstantShading"; BASEDRAW_SDISPLAY_FLAT_WIRE "ConstantShading(Lines)"; BASEDRAW_SDISPLAY_HIDDENLINE "HiddenLine"; BASEDRAW_SDISPLAY_NOSHADING "Lines"; }