Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id BASEDRAW_DATA_SNAP_PLANE_DYNAMICGRID in Dbasedraw

Note that this is not the actual code from the Dbasedraw file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Dbasedraw.res)


LONG  BASEDRAW_DATA_SNAP_PLANE_DYNAMICGRID
{
ANIM  OFF;                          
    CYCLE 
    {         SNAP_PLANE_DYNAMICGRID_0; 
        SNAP_PLANE_DYNAMICGRID_1; 
        SNAP_PLANE_DYNAMICGRID_2; 
        SNAP_PLANE_DYNAMICGRID_3; 
        SNAP_PLANE_DYNAMICGRID_4; 
    }
}
            

Header File Code (Dbasedraw.h)

#ifndef DBASEDRAW_H__
#define DBASEDRAW_H__
enum
{
  BASEDRAW_DATA_SNAP_PLANE_DYNAMICGRID = 1000,  //First ID should start at 1000
    SNAP_PLANE_DYNAMICGRID_0 = 1,
    SNAP_PLANE_DYNAMICGRID_1 = 2,
    SNAP_PLANE_DYNAMICGRID_2 = 3,
    SNAP_PLANE_DYNAMICGRID_3 = 4,
    SNAP_PLANE_DYNAMICGRID_4 = 5,
};
#endif	// DBASEDRAW_H__

String File Code (Dbasedraw.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  BASEDRAW_DATA_SNAP_PLANE_DYNAMICGRID    "DynamicGrid";
    SNAP_PLANE_DYNAMICGRID_0    "None";
    SNAP_PLANE_DYNAMICGRID_1    "1..10";
    SNAP_PLANE_DYNAMICGRID_2    "1..5..10";
    SNAP_PLANE_DYNAMICGRID_3    "1..2..5..10";
    SNAP_PLANE_DYNAMICGRID_4    "1..2,5..5..10";
}