Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BASEDRAW_DATA_SNAP_PLANE_DYNAMICGRID
Element Information
Sample Code
Example code for the id BASEDRAW_DATA_SNAP_PLANE_DYNAMICGRID in Dbasedraw
Note that this is not the actual code from the Dbasedraw file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Dbasedraw.res)
LONG BASEDRAW_DATA_SNAP_PLANE_DYNAMICGRID { ANIM OFF; CYCLE { SNAP_PLANE_DYNAMICGRID_0; SNAP_PLANE_DYNAMICGRID_1; SNAP_PLANE_DYNAMICGRID_2; SNAP_PLANE_DYNAMICGRID_3; SNAP_PLANE_DYNAMICGRID_4; } }
Header File Code (Dbasedraw.h)
#ifndef DBASEDRAW_H__ #define DBASEDRAW_H__ enum { BASEDRAW_DATA_SNAP_PLANE_DYNAMICGRID = 1000, //First ID should start at 1000 SNAP_PLANE_DYNAMICGRID_0 = 1, SNAP_PLANE_DYNAMICGRID_1 = 2, SNAP_PLANE_DYNAMICGRID_2 = 3, SNAP_PLANE_DYNAMICGRID_3 = 4, SNAP_PLANE_DYNAMICGRID_4 = 5, }; #endif // DBASEDRAW_H__
String File Code (Dbasedraw.str)
// C4D-StringResource // Identifier Text STRINGTABLE { BASEDRAW_DATA_SNAP_PLANE_DYNAMICGRID "DynamicGrid"; SNAP_PLANE_DYNAMICGRID_0 "None"; SNAP_PLANE_DYNAMICGRID_1 "1..10"; SNAP_PLANE_DYNAMICGRID_2 "1..5..10"; SNAP_PLANE_DYNAMICGRID_3 "1..2..5..10"; SNAP_PLANE_DYNAMICGRID_4 "1..2,5..5..10"; }