Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BASEDRAW_DATA_SUPERSAMPLING
Element Information
Sample Code
Example code for the id BASEDRAW_DATA_SUPERSAMPLING in Dbasedraw
Note that this is not the actual code from the Dbasedraw file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Dbasedraw.res)
LONG BASEDRAW_DATA_SUPERSAMPLING { ANIM OFF; CYCLE { BASEDRAW_DATA_SUPERSAMPLING_NONE; BASEDRAW_DATA_SUPERSAMPLING_2; BASEDRAW_DATA_SUPERSAMPLING_3; BASEDRAW_DATA_SUPERSAMPLING_4; BASEDRAW_DATA_SUPERSAMPLING_5; BASEDRAW_DATA_SUPERSAMPLING_8; BASEDRAW_DATA_SUPERSAMPLING_16; } }
Header File Code (Dbasedraw.h)
#ifndef DBASEDRAW_H__ #define DBASEDRAW_H__ enum { BASEDRAW_DATA_SUPERSAMPLING = 1000, //First ID should start at 1000 BASEDRAW_DATA_SUPERSAMPLING_NONE = 1, BASEDRAW_DATA_SUPERSAMPLING_2 = 2, BASEDRAW_DATA_SUPERSAMPLING_3 = 3, BASEDRAW_DATA_SUPERSAMPLING_4 = 4, BASEDRAW_DATA_SUPERSAMPLING_5 = 5, BASEDRAW_DATA_SUPERSAMPLING_8 = 6, BASEDRAW_DATA_SUPERSAMPLING_16 = 7, }; #endif // DBASEDRAW_H__
String File Code (Dbasedraw.str)
// C4D-StringResource // Identifier Text STRINGTABLE { BASEDRAW_DATA_SUPERSAMPLING "Supersampling"; BASEDRAW_DATA_SUPERSAMPLING_NONE "None"; BASEDRAW_DATA_SUPERSAMPLING_2 "2x2"; BASEDRAW_DATA_SUPERSAMPLING_3 "3x3"; BASEDRAW_DATA_SUPERSAMPLING_4 "4x4"; BASEDRAW_DATA_SUPERSAMPLING_5 "5x5"; BASEDRAW_DATA_SUPERSAMPLING_8 "8x8"; BASEDRAW_DATA_SUPERSAMPLING_16 "16x16"; }