Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE
Element Information
Sample Code
Example code for the id BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE in Dbasedraw
Note that this is not the actual code from the Dbasedraw file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Dbasedraw.res)
LONG BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE { ANIM OFF; CYCLE { BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE_1; BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE_2; BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE_4; BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE_8; } }
Header File Code (Dbasedraw.h)
#ifndef DBASEDRAW_H__ #define DBASEDRAW_H__ enum { BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE = 1000, //First ID should start at 1000 BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE_1 = 1, BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE_2 = 2, BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE_4 = 3, BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE_8 = 4, }; #endif // DBASEDRAW_H__
String File Code (Dbasedraw.str)
// C4D-StringResource // Identifier Text STRINGTABLE { BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE "Resolution"; BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE_1 "1"; BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE_2 "1/2"; BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE_4 "1/4"; BASEDRAW_DATA_VIEWPORT_CONTENT_SCALE_8 "1/8"; }