Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BASEDRAW_DATA_WDISPLAYACTIVE
Element Information
Sample Code
Example code for the id BASEDRAW_DATA_WDISPLAYACTIVE in Dbasedraw
Note that this is not the actual code from the Dbasedraw file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Dbasedraw.res)
LONG BASEDRAW_DATA_WDISPLAYACTIVE { ANIM OFF; CYCLE { BASEDRAW_WDISPLAY_WIREFRAME; BASEDRAW_WDISPLAY_ISOPARMS; BASEDRAW_WDISPLAY_BOX; BASEDRAW_WDISPLAY_SKELETON; } }
Header File Code (Dbasedraw.h)
#ifndef DBASEDRAW_H__ #define DBASEDRAW_H__ enum { BASEDRAW_DATA_WDISPLAYACTIVE = 1000, //First ID should start at 1000 BASEDRAW_WDISPLAY_WIREFRAME = 1, BASEDRAW_WDISPLAY_ISOPARMS = 2, BASEDRAW_WDISPLAY_BOX = 3, BASEDRAW_WDISPLAY_SKELETON = 4, }; #endif // DBASEDRAW_H__
String File Code (Dbasedraw.str)
// C4D-StringResource // Identifier Text STRINGTABLE { BASEDRAW_DATA_WDISPLAYACTIVE "ActiveObject(Wire)"; BASEDRAW_WDISPLAY_WIREFRAME "Wireframe"; BASEDRAW_WDISPLAY_ISOPARMS "Isoparms"; BASEDRAW_WDISPLAY_BOX "Box"; BASEDRAW_WDISPLAY_SKELETON "Skeleton"; }