Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD
Element Information
Sample Code
Example code for the id BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD in Dbasedraw
Note that this is not the actual code from the Dbasedraw file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Dbasedraw.res)
LONG BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD { ANIM OFF; CYCLE { BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD_FULL; BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD_GRAY; BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD_HALF; BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD_COLOR; BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD_OPTIMIZED; } }
Header File Code (Dbasedraw.h)
#ifndef DBASEDRAW_H__ #define DBASEDRAW_H__ enum { BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD = 1000, //First ID should start at 1000 BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD_FULL = 1, BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD_GRAY = 2, BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD_HALF = 3, BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD_COLOR = 4, BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD_OPTIMIZED = 5, }; #endif // DBASEDRAW_H__
String File Code (Dbasedraw.str)
// C4D-StringResource // Identifier Text STRINGTABLE { BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD "Method"; BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD_FULL "Full"; BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD_GRAY "Gray"; BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD_HALF "Half"; BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD_COLOR "Color"; BASEDRAW_STEREO_MODE_ANAGLYPH_METHOD_OPTIMIZED "Optimized"; }