Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_FULL
Element Information
Sample Code
Example code for the id BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_FULL in Dbasedraw
Note that this is not the actual code from the Dbasedraw file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Dbasedraw.res)
LONG BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_FULL { ANIM OFF; CYCLE { BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_RB; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_RG; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_RC; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_YB; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_GM; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_C; } }
Header File Code (Dbasedraw.h)
#ifndef DBASEDRAW_H__ #define DBASEDRAW_H__ enum { BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_FULL = 1000, //First ID should start at 1000 BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_RB = 1, BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_RG = 2, BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_RC = 3, BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_YB = 4, BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_GM = 5, BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_C = 6, }; #endif // DBASEDRAW_H__
String File Code (Dbasedraw.str)
// C4D-StringResource // Identifier Text STRINGTABLE { BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_FULL "System"; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_RB "Red-Blue"; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_RG "Red-Green"; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_RC "Red-Cyan"; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_YB "Yellow-Blue"; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_GM "Green-Magenta"; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_F_C "Custom"; }