Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NON_FULL
Element Information
Sample Code
Example code for the id BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NON_FULL in Dbasedraw
Note that this is not the actual code from the Dbasedraw file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Dbasedraw.res)
LONG BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NON_FULL { ANIM OFF; CYCLE { BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_R; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_G; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_B; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_Y; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_M; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_C; } }
Header File Code (Dbasedraw.h)
#ifndef DBASEDRAW_H__ #define DBASEDRAW_H__ enum { BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NON_FULL = 1000, //First ID should start at 1000 BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_R = 1, BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_G = 2, BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_B = 3, BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_Y = 4, BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_M = 5, BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_C = 6, }; #endif // DBASEDRAW_H__
String File Code (Dbasedraw.str)
// C4D-StringResource // Identifier Text STRINGTABLE { BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NON_FULL "System"; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_R "Red"; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_G "Green"; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_B "Blue"; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_Y "Yellow"; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_M "Magenta"; BASEDRAW_STEREO_MODE_ANAGLYPH_SYSTEM_NF_C "Custom"; }