Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID RDATA_FILMPRESET
Element Information
Sample Code
Example code for the id RDATA_FILMPRESET in Drendersettings
Note that this is not the actual code from the Drendersettings file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Drendersettings.res)
LONG RDATA_FILMPRESET { ANIM OFF; CYCLE { RDATA_FILMPRESET_CUSTOM; RDATA_FILMPRESET_SQUARE; RDATA_FILMPRESET_STANDARD; RDATA_FILMPRESET_HDTV; RDATA_FILMPRESET_35MMSTILL; RDATA_FILMPRESET_WIDESCREEN; RDATA_FILMPRESET_35MM; RDATA_FILMPRESET_PANAVISION; } }
Header File Code (Drendersettings.h)
#ifndef DRENDERSETTINGS_H__ #define DRENDERSETTINGS_H__ enum { RDATA_FILMPRESET = 1000, //First ID should start at 1000 RDATA_FILMPRESET_CUSTOM = 1, RDATA_FILMPRESET_SQUARE = 2, RDATA_FILMPRESET_STANDARD = 3, RDATA_FILMPRESET_HDTV = 4, RDATA_FILMPRESET_35MMSTILL = 5, RDATA_FILMPRESET_WIDESCREEN = 6, RDATA_FILMPRESET_35MM = 7, RDATA_FILMPRESET_PANAVISION = 8, }; #endif // DRENDERSETTINGS_H__
String File Code (Drendersettings.str)
// C4D-StringResource // Identifier Text STRINGTABLE { RDATA_FILMPRESET ""; RDATA_FILMPRESET_CUSTOM "Custom"; RDATA_FILMPRESET_SQUARE "Square(1:1)"; RDATA_FILMPRESET_STANDARD "Standard(4:3)"; RDATA_FILMPRESET_HDTV "HDTV(16:9)"; RDATA_FILMPRESET_35MMSTILL "35mmStill(3:2)"; RDATA_FILMPRESET_WIDESCREEN "Widescreen(14:9)"; RDATA_FILMPRESET_35MM "35mm(1.85:1)"; RDATA_FILMPRESET_PANAVISION "Panavision(2.39:1)"; }